Hawk & Howl: Trail Traders
Hawk&Howl, a distinguished merchant guild founded by the cunning and resourceful Gugrit "One-eye," stands as a pinnacle of shrewd business acumen and strategic trade. Known for its traveling merchants, superior quality goods, and commitment to fairness, the guild has carved its place in the mercantile world. Gugrit, with his uncanny ability to strike advantageous deals and his business practices, has steered the guild to widespread acclaim and success.
Structure
Guildmaster/Leader: Gugrit "One-eye"
Accountant/Treasurer: Manages the financial records, ensures dues are paid, and handles the guild's finances.
Secretary/Registrar: Maintains records, handles correspondence, and manages official documents for the guild.
Trade Representative: The member who handles negotiations, deals, and relations with external groups or entities.
Advisory Board/Membership Council: A group of senior members advising on significant decisions, policies, and concerns within the guild.
Craftsmen/Traders: Regular members involved in their trade or craft, participating in guild activities and events
Culture
Adventurous Spirit: Embracing a sense of adventure, similar to the lifestyle of many D&D adventurers, encouraging risk-taking and venturing into uncharted territories for profitable opportunities.
Respect for Trade and Exchange: Valuing trade and commerce as an essential part of the world, promoting fair dealings and the exchange of goods to further the economic prosperity of the realm.
Expansion and Exploration: Establishing new trade routes and expanding the guild's reach into uncharted territories, fostering economic growth while acquiring unique goods for trade.
Public Agenda
Expansion and Exploration: Establishing new trade routes and expanding the guild's reach into uncharted territories, fostering economic growth while acquiring unique goods for trade.
Adventurer Support: Offering resources, funding, and guidance to adventurers pursuing explorative quests or missions aimed at discovering valuable resources or lost artifacts.
Assets
Trade Caravans and a Trade Ship: A fleet of well-equipped caravans for overland trading and a new ship for sea trade, used to transport goods and facilitate commerce.
Warehouses and Storehouses: Storage facilities strategically located in various trade hubs to store goods and keep stock for future transactions.
Guild Headquarters: A central administrative building, serving as the hub for guild activities, negotiations, and strategic planning.
Trained Personnel: A small skilled workforce comprising traders and artisans.
History
Born into humble origins, Gugrit proved to be a shrewd and enterprising goblin, distinguishing himself from his peers with his innate business instincts. Having learned the ropes of commerce and trade from a young age, he gained a reputation as a savvy trader and a skilled negotiator. His early experiences in different marketplaces exposed him to various trades and their intricacies.
Over time, Gugrit's expertise and natural talent attracted the attention of key figures in the business world. Leveraging his growing network and resources, he capitalized on several successful trades, accumulating wealth and influence. This success eventually led to the vision of establishing a powerful trading organization that could expand its reach across the realm.
Gugrit's ambition and drive to create something bigger culminated in the establishment of the Hawk&Howl merchant guild.