BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

28 - 1/9/25 : In Purgatory's Shadow

"Vlaakith herself. She is both the sun that blinds us and the void that contains us. Praise be."  
  • Common Githyanki words of praise, offered to images of Queen Vlaakith CLVII

  •   The party descended into the cold and dark Caves of Hunger, within which lurked unknown threats and horrors. With only Alith's blazing sword and the party's own natural darkvision for light, they forged their way deep into the glacial tunnels to seek the lost city of Ythryn.   Close to the entrance, the party was set upon by a quartet of flameskulls. The creatures attempted to blast the party with fireballs, but Veszaltyrr craftily counterspelled these attempts. Melfina destroyed one of the skulls outright with a powerful disintegrate spell, while Ragna and Alithkav cleaned up the rest with their martial prowess.   Within an old abandoned ship near the now-destroyed flameskulls, the Lonesome Few discovered a peculiar object; an ancient professor orb, which rose into the air once a bit of magic was channeled through it. The orb introduced itself as Professor Skant, and quickly made its disdain for 'unintelligent meatbags' known.   Professor Skant revealed that it was a professor orb forged in the days of the Ancient Hyperborean Empire. Although the Empire had long since fallen in millennia past, Skant was unable to comprehend the Empire's demise, and spoke as if the world was still in the grips of the Empire's golden age.   As a professor orb, Skant was endowed with four specific areas of expertise. Skant's in particular were:  
    • Hollowfaust and its secret undercity, Ythryn
    • Vampirism and the traits of vampires
    • Rituals surrounding the making, bottling, and drinking of Elverquisst (a rare, ruby-colored elven liquor distilled from sunshine and rare summer fruits)
    • The process of Lichification
      With Skant in tow as a guide to the area, the party continued on. They soon encountered a small tower, which Skant explained was an arcane recovery tower used by ancient Hyperborean mages to partially rejuvenate their exhausted spellcasting abilities. Melfina used it to recover the energy she had expended with her disintegrate, and the party continued on.   In another cavern, the party encountered the head of an iron golem. Expecting it to be inert, they discovered it was actually quite conscious and aware of its surroundings. However, without its body, all the golem could do was cause the lights behind its eyes to blink. By conversing with the golem, the party discovered that one blink meant 'no', two blinks meant 'yes', and three blinks meant 'I don't know'. Through this primitive mode of conversation, the party learned that the golem was solely concerned with protecting the city of Ythryn, was quite homicidal after millennia of being frozen in the glacier, and would certainly try its best to kill them if it were in possession of the rest of its body.   The Lonesome Few's next encounter was a far grislier one; a pack of monstrous, hungry shadows. Although they were dispatched with little effort thanks to a well placed fireball from Melfina, the shadows continued to haunt the party when they discovered a cave full of headless skeletons; likely the desiccated bodies of the souls that gave rise to the shadows.   While they explored the general area, the party was spotted by a pack of emaciated kobolds with glowing red eyes. True to its professorly expertise, Skant quickly identified the creatures as vampiric kobolds. The party engaged with the creatures, but two of the pack split off to escape. One was chased down and slain, while another disappeared into the southern cavern sections.   More caverns loomed before the party as they continued through the labyrinthian network of frozen tunnels. As they proceeded, they were subjected to grim hauntings and illusory effects, each threatening their resolve and sanity. The party persevered, for as ill as these portents were, they had certainly faced worse.   In another icy cavern, the party discovered the corpse of a frost giant, buried under the ice and left to rest for untold centuries. The ice above the giant was covered in scratch marks, likely from the kobolds attempting to dig it out to no avail.   Following the trail of the escaped kobold, the party encountered a shrine of skulls erected around a hole that was far too small for them to enter. They concluded that this grisly shrine was likely created by the kobold vampires, and this hole was the egress used by the escaped foe they encountered earlier in the caves.   Another nearby cavern contained vicious snow golems; ugly mockeries of the mortal form with unsettling mouths of razor-sharp teeth. Another powerful fireball from Melfina proved to be the bane of the creatures, melting them to slush.   As they continued, the more perceptive members of the party picked up on the sounds of combat further in the caves. They decided to investigate, taking a route around a dead end and following the sounds. They soon came upon a stunning sight; that of Kith'rak Gen'a'as engaged in battle with his own red dragon mount and several of his subordinate githyanki. Beneath the ice in the room, a large shadowy figure writhed. The figure was only just far enough to defy identification, but powerful psionic waves foretold its power.   Gen'a'as warned the party that the dragon and his soldiers had been enthralled by illithid trickery, and beseeched their aid in destroying them. The Lonesome Few readied themselves and joined the engagement, clashing against the powerful red dragon.   After surviving a blast of the dragon's fearsome fire breath, the combined forces of the party and the mighty Gen'a'as fell upon and began to carve up the dragon's scaly hide. As the dragon buckled under the assault, a new enemy joined the conflict; the figure beneath the ice burst from its frozen prison, revealing itself to be an illithid Elder Brain.   Knowing they would have great difficulty against the two monstrous foes when battled simultaneously, the party focused on slaying the dragon while Gen'a'as engaged the brain. Even the mighty draconic paragon could not withstand the power of the Lonesome Few, and fell to their assault after a prolonged struggle. The brain was left alone against its assailants.   The Elder Brain was no easy target, however; it assaulted the party with mind-shattering blasts of psionic energy, and grabbed them with its powerful tentacles. Ragna in particular was staggered by the psionic energy put on display by the brain, as the barbarian's approach was slowed by stunning force and the manipulation of the very gravity in the cave.   However, even the brain's colossal mental fortitude could not hold back the whole of its foes, and Alith was able to break through to the aberration using her well-trained mind, steeled by her meditations on the Unbroken Circle of Zerthimon. When an opportunity presented itself, Alith threw her blade directly at the brain's frontal lobe. As the creature's silvery blood spilled, it collapsed back into the icy abscess that had once contained it, dead at last.   Gen'a'as honored the party for their assistance, for even though he was opposed to Alith for refusing the will of her 'mother', he recognized that nothing was more important than battling and slaying the foul ghaik wherever they might appear. As a show of good will, Gen'a'as placed a planecaster device upon the floor of the cavern, which projected a large, translucent image. The image formed into a massive, regally adorned gith woman whose pale skin seemed almost stretched thin against her skeletal frame. The Lich Queen herself, Vlaakith CLVII, revealed herself to the Lonesome Few.   Vlaakith, speaking with authority that could be felt even across the planes, praised the party and echoed Gen'a'as' sentiments. Even though they would never be allies, she recognized that the Lonesome Few had aided in slaying an Elder Brain; something that few of even the strongest githyanki would ever accomplish. In doing so, they had saved one of her most faithful servants in Gen'a'as, and freed him of his obligation to hunt the remaining ghaik presence in the Taiga.   However, the githyanki of the spelljammer Umitl'a'ikith remained trapped in the plane-locked Frostgale Taiga, unable to escape until the Frostmaiden's Eternal Rime was brought to an end. To this end, Vlaakith proposed a temporary and limited alliance, signified by the bestowing of the Lich Queen's Favor on Alith.   The favor took the form of a small black triangle marked upon the back of Alith's hand. The favor could be called upon just once, and when used, it would summon kith'rak Gen'a'as to the party's side, and also bestow on Alith a brief taste of the phenomenal power of the red dragons that served the lich queen.   Vlaakith's final words were saved for Alithkav specifically, whom she referred to only as Vlaakith CLVIII. She decreed that Alith had shown her scorn for the githyanki people, and would never again be welcome amongst the warriors of Tu'narath. She warned that any githyanki would know Alith's face and would consider her an enemy; something that Alith stated that she could live with. After her final decree was issued, Queen Vlaakith's projection vanished, and Gen'a'as soon followed suit by teleporting out of the caves.   More of the caves awaited the party even after such a fierce battle. Within a cavern of ice so polished that they gave off a reflective mirror finish, the party encountered Tekeli-li; a vampiric gnoll that thirsted for their blood, who left no reflection against the cavern walls.   Even though he could pose no threat comparable to the combination of the red dragon and the elder brain, Tekeli-li was still a surprise to the party, as he ferociously attacked them with his razor-sharp claws and vampiric fangs while his two vampiric gnoll minions followed suit. However, the party managed to prevail, keeping themselves from being confused by the mirror walls of the cave, and slew the gnoll vampires after a bloody battle.   Nearing their limits after a series of dangerous battles, the party decided to push themselves and continued to search for the path to Ythryn. The next cavern contained a strange stone cube, which Ragna laid her hand upon; as Ragna's hand adhered to the sides of the cube, it was revealed that the stone was in fact a mimic awaiting prey!

    Portraits

     

    LA SAIA, THE FROSTMAIDEN

    Queen of the Ice and Snow and Mistress of Cold and Stillness, La Saia is a minor deity whose domain grants her a great deal of power over the freezing climes of the Frostgale Taiga. To unknown ends, she takes to the sky every night atop a roc and traces the auroras in the skies above, blocking out the warming rays of the sun and giving rise to the blight known as the Everlasting Rime.   The Lonesome Few have made an enemy of La Saia and the cult that worships her, for to oppose the Eternal Winter is to oppose the Frostmaiden. What's more, they have discovered the truths of her mortal origins; an Ancient Hyperborean archmage seeking a way to save her beloved, and merged with a primordial spirit of winter centuries ago to become La Saia.   A strange mix of furious and graceful, sorrowful and imperious, La Saia remains a mystery even still to the heroes of the Ten Towns. One thing is certain; La Saia will not loosen her glacial grip on the Taiga without a fight.  
     

    THE LONESOME FEW

     
    Ragna Íssbur - A brusque, uncompromising human barbarian who is quick to anger and who is always eager to put an axe in the face of any problems. Ragna's heart was replaced with an orb of fire-infused chardalyn shortly afterr birth, which has resulted in Ragna's ability to control his own blood as a boiling weapon. Capable of transforming parts of their body to ice, Ragna is unaffected by the excruciating cold that holds all of Frostgale Taiga in its grasp, and is thus the perfect warrior to stand against the horrors that thrive in the ice and snow.   Ragna was once of the Broken Blade tribe, but became estranged from their people after their father, King Siegmar, tried to sacrfiice Ragna to La Saia to avert a prophecy. Still, Ragna has sworn to rebuild the Broken Blade from the ashes of King Siegmar's failures, and to honor the memory of her fallen siblings.  
    Melfina Eres - A mysterious drow wizard who draws magic from the air like paint across a canvas. Melfina has been stranded in Frostgale Taiga ever since the Everlasting Rime has begun, as she was left behind by her mentor who disappeared soon before it began. Inquisitive and well-read, her arcane knowledge may be key in ending the winter. Having once wielded the powerful artifact known as the Ring of Winter, Melfina is perhaps closer to La Saia the Frostmaiden than any mortal in the Taiga.   After years of searching, Melfina was finally reunited with her master, Veszaltyrr Oussndar, and her confidence has soared as a result. However, after daring to pursue La Saia's blessing in the heart of Grimskalle, the Ring of Winter was destroyed and Melfina was permanently transformed as a result, with her body slowly turning to ice.  
    Alithkav - A githyanki artificer and 'daughter' of the githyanki god-queen, the lich Vlaakiith. Alith was an engineer aboard the pirate spelljammer, Zerthimon's Arrow, before it crashed after being trapped in La Saia's domain. Stranded in the Snowdrift Flatlands in what might be the worst time to be so in Lloegyr's history, Alith now must test her might and mind in surviving the winter; all while looking over her shoulder for enemies seeking her demise.   Having slain her ceremorphosized captain, she is now truly the last survivor of Zerthimon's Arrow. After a brief time away from the party tracking the arrival of a githyanki spelljammer, she has rejoined the Lonesome Few, and intends to fight for her freedom from both her people and from La Saia's frozen gaze. Having unlocked all eight of the Unbroken Circles of Zerthimon, Alith has unified her mind and body in the pursuit of the Frostmaiden's demise.  
    Veszaltyrr Oussndar - A dark elven sorcerer who wields powerful magics from the lawful plane of Mechanus. Veszaltyrr is a wandering philosopher and scholar who seeks powerful magical artifacts and lost spells in pursuit of his ultimate goal; the complete and utter destruction of the drow goddess Lolth. Having long been Melfina's mentor and master in the arcane arts, Veszaltyrr led Melfina to the Frostgale Taiga shortly before the onset of the Eternal Winter.   Two years ago, Veszaltyrr attempted to breach the defenses of the lost city of Hollowfaust, resulting in his trauamatic and sudden death, and it took the same amount of time for him to find and rejoin Melfina in his weakened cloned body. Having reunited with his student, Veszaltyrr has joined the party to seek Hollowfaust's secrets and the Winter's end.  
    Peanut & Blamo - Discovered in the downed nautiloid the Id Ascendant, Peanut is a miniature giant space hamster who has taken a liking to Alith and her inventions; in particular the mobile cannon Blamo. Despite all common knowledge leading most to believe that hamsters cannot handle complicated machinery, Peanut has settled into her role as the 'pilot' of Blamo, operating the powerful mini-cannon from a sealed cockpit within. Blamo, already a deadly armament when guided by Alith, is now more precise and mobile with Peanut at the helm.  
     

    NON-PLAYER CHARACTERS

     
    Professor Skant - A professor orb constructed millennia ago during the golden age of the Hyperborean Empire. Serving as the party's guide through the Caves of Hunger and the lost city of Ythryn, Professor Skant loudly insults the intelligence of sentients around it, referring to them as 'meatbags' and other impolite epithets.  
    Iron Golem Head - The severed head of an ancient Hyperborean iron golem. Although created to defend the undercity of Ythryn, the golem instead laid dormant, bodiless in the Caves of Hunger for millennia. It expressed its homicidal rage towards the party using blinking patterns; once for 'no', twice for 'yes', and thrice for 'I don't know'.  
    Kith'rak Gen'a'as - Captain of the spelljammer Umitl'a'ikith, Gen'a'as is a mighty kith'rak, one of the most powerful of the githyanki warriors serving the mighty lich queen Vlaakith. He rode atop a red dragon and commands the githyanki that responded to the distress call from the Id Ascendant. After the party aided him in slaying the Slumbering Overmind, Gen'a'as promised on behalf of his queen to aid them once when summoned.  
    Enthralled Red Dragon - Previously the mighty war-mount of kith'rak Gen'a'as, this adult red dragon was dominated by the illithid Elder Brain known as the Slumbering Overmind and forced to fight its master. The mighty dragon was slain during the conflict, leaving Gen'a'as without the companion bound to him by Gith's ancient pact with the archdevil Tiamat.  
    The Slumbering Overmind - An illithid elder brain, a monstrous abberation and the final stage of the mind flayer life cycle. The Overmind was trapped in the Caves of Hunger for centuries, emitting intermittent psionic distress calls. These calls that drew mind flayers to the Taiga, including the illithids of the Id Ascendant that had struck down the ship Zerthimon's Arrow that Alithkav served upon. It is unknown how the brain came to reside in the Caves of Hunger, and with its demise at the hands of the Lonesome Few, the truth may never be known.  
    Vlaakith CLVII, the Lich-Queen - The undying lich-queen of the githyanki people. From her throne in the city Tu'narath, built upon the corpse of a dead god drifting through the astral plane, she commands her people and their red dragon allies, guiding them in their neverending crusade against the mind flayers that once enslaved their people long ago.   Vlaakith's secret motivation, however, is the pursuit of godhood through the devotion and sacrifice of her fanatical devotees. It is for this pursuit that she created Alithkav and her 'sisters', clones of the lich-queen, grooming them to have their souls be devoured to sustain her immortality. Vlaakith has accepted that Alithkav has slipped from her grasp, but has branded her hshar'lak - a traitor to the githyanki to be hunted and slain on sight. Despite this, she has agreed to a temporary alliance with the Lonesome Few, in the interest of getting the soldiers of the Umitl'a'ikith back to Tu'narath.  
    Tekeli-li - A vampiric gnoll lurking in the Caves of Hunger, freed by the breaking of the glacier. Having not feasted on blood for untold centuries, this gnoll harbored an incredible thrist that drove him to attempt to slay the party. For this attempt, he was slain and left to rot in the caves.

    Comments

    Please Login in order to comment!