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27 - 1/2/25 : Breaking the Ice

We bow to she who wears the crown; Let the world shiver with dread. Clad in winter's whitest gown, her snow enshrouds the dead.   Her fury sheds but frozen tears as gray clouds issue forth. Her wind across the wasteland shears, bringing blizzards from the north.   Ice-kissed flowers caught mid-bloom, beauty kept in all its grace. Summer's gone to its silent tomb, stilling in her cold embrace.   All the world in winter's white, sheathed in sleet and ice. Set upon never-ending night, she conjures paradise.   Behold her everlasting rime, see how it covers all; Weep not for those she traps in time behind her glacial wall.   Sovereign of Summers Lost, General of Winter's War; Long live the Queen of Cold and Frost. May she reign forevermore.  
  • Poem found within the Codicil of White
  • The Trial of Cruelty

    “Compassion makes you vulnerable. Let cruelty be the knife that keeps your enemies at bay.”
      Presented with the four trials of the Frostmaiden, the Lonesome Few elected to begin with the Trial of Cruelty. After passing the door, they found themselves separated into two groups in a large, icy cavern; Alith and Melfina on one end, Ranga and Veszaltyrr on the other.   Alith and Melfina were approached by a wounded winter wolf and her children. The wolf spoke in common, and pleaded with the adventurers to save her from a hunter that sought to slay her and her pups. Alith tried to convince the wolf to leave for greener pastures and let them take care of the hunter, but the wolf refused, wishing to witness the demise of her tormentor.   Ragna and Veszaltyrr were approached by a starving human hunter, bundled up in winter clothes that had been torn and damaged. The hunter explained that the winter wolf was the only living game for miles around in the harsh winter, and that he had lost the rest of his hunting party pursuing his quarry. He asked that the two help him slay the beast, else his tribe would go without food.   The two parties met in the center of the cave, accompanied with their would-be allies. Upon realizing that they would have to make a choice in the conflict between the wolf and the hunter, the party agreed to instead let the two fight on their own without their interference. The wolf and hunter tore into each other, both succumbing to their wounds after a quick yet brutal struggle. The Trial of Cruelty ended as the party was transported back to the Grimskalle dungeon, and a snowflake indentation on the trial's door (as well as the words of Orizana's ghost) confirmed that the party had passed.  

    The Trial of Endurance

    “Exist as long as you can, by whatever means you can. Only by enduring can you outlast your enemies.”
      Next was the Trial of Endurance, which saw the party appear at the foot of a mountain so tall that it confused the senses to perceive. A glimmer at the mountain's peak confirmed that the The party tied themselves together with rope and then began to ascend, letting Ragna take the lead while Alith provided support at the end of the chain.   The ascent proved brutal, and although Ragna, Veszaltyrr, and Alith managed the early climb with only minimal difficulty, Melfina quickly found herself tiring out.   As the party ascended, a rumble signalled the falling of an avalanche directly onto their location. Thinking fast, Melfina summoned a gust of fierce wind and threw the avalanche off course, saving the party. She then attempted to use dimension door to skip the climb and teleport directly to the peak; her spell quickly backfired, transporting her and her alone back to the base of the mountain.   Ragna continued with fierce determination, but even his ample muscles began to give out as the climb seemed more and more infinite. As the end seemed close, Ragna saw that the peak of the mountain and the glimmer above it grew more distant before his very eyes. Finally, Ragna's grip gave out, and the party fell from the mountaintop.   Where impact should have occurred, the party instead found themselves back in Grimskalle, another snowflake indicating that they had displayed sufficient Endurance to pass. However, Melfina had been marked with a glowing, red snowflake that floated above her head, indicating that she alone accrued one failure.  

    The Trial of Isolation

    “In solitude you can understand and harness your full potential.”
      The third trial transported the party to a lonely campfire, the sole light during a night of impenetrable darkness. Barely able to see farther than a few feet in front of them, the party began to guess at what the objective of the trial was as snow fell from the blackened sky.   After some deliberation, Veszaltyrr guessed that the Trial of Isolation would require them to leave the safety of the campfire and the company of others. To test his theory, he bade the party farewell, turned about, and began to walk into the endless darkness. Ragna and Alith soon followed suit in their own directions, while Melfina remained at the campfire; after all, she was still isolated with all her companions gone.   The journey through the darkness proved daunting, with the complete blackness confounding the senses and eroding the nerves. Ragna and Alith managed to keep their nerves at bay, preserving against the journey into the endless nothingness while focusing on their own thoughts. Melfina's safe haven near the campfire was soon snuffed however, as the fire suddenly went out and shrouded her in darkness just like her friends.   Although it was a struggle, Melfina managed to keep a hold on her sanity as she lost a sense of time's passage. Once her mind was steeled, she found herself out of the trial back in Grimskalle, where her companions awaited. Another snowflake indicated a third victory, leaving one final trial before the Lonesome Few.  

    The Trial of Preservation

    “Every flake of snow is unique, and that which is unique must be preserved.”
      The fourth and final trial placed the party in a lonely and desolate cabin. La Saia's voice explained the nature of the trial before them, introducing four members of a barbarian tribe, and then stating that only one would survive the coming winter; it was up to the party to decide which of the four would be preserved.  
    "The Tribe of the Elk faces a fierce winter. The year has been harsh to them, and their future looks bleak. The darkest night of the year brings a chill, and with it I shall claim three of the four lives shown to you."   "Ingrun, an elder and storyteller. In her mind live the lore and sagas of centuries past, and all her students have perished in the winter's wake. For the tribe's history to survive, so must she."   "Jordis, wife of the chieftain. In her womb grows the tribe's future chief, a warrior forced to contend with the bitter winter before his very birth. As the mother passes, so shall the babe."   "Solveig, an experienced hunter in the prime of her life. A master of the bow, her arrows bring the death that provide life to the tribe. Her kills shall feed many, and in the wake of her passing, many shall starve."   "Thora, a child facing the most difficult of her seven winters. For this child of the Elk, life has scarcely begun. The future is unclear; will her survival give the tribe a respected advisor, a powerful warrior? It shall never be known should she succumb to the cold."   "This is the trial of Preservation. I give to you the power of decision, to rule which of these snowflakes shall remain in this world. Together, make your choice."
      After a short discussion, the party agreed to spare Solveig, the tribe's chief hunter, as the spoils from her hunts would feed many mouths and prevent the deaths of many. With this decision made, the remaining three candidates wasted away before the party's eyes, succumbing to the cold in short order.   The Lonesome Few returned to Grimskalle for the final time, with all four trial doors bearing snowflake indentations. Orizana's spirit confirmed the party's success in passing all four trials, a feat that she herself did not manage to accomplish in her life. With this success, the large door to the south was unlocked.  
      In a chamber beyond the southern door, the party located their prize at long last; the Codicil of White, placed upon a pedestal of ice. Melfina claimed the tome bound in ermine fur and inspected its contents. She found spells, the tenets of La Saia's faith, and several poems and songs. On the last page was inscribed the lyrics to a song known as the Rime of the Frostmaiden, which Melfina quickly realized was the key to breaking the northern glacier and opening a pathway to the hidden undercity of Ythryn.  

      One final door stood behind the Codicil's pedestal. When opened, it revealed a simple chamber encrusted in ice and swirling fog. This room exuded such potent cold that even Melfina, bearing the Ring of Winter, felt a chill creep on her skin. The party realized that this room was the heart of the Sapphire Isle, and thus was likely the coldest point in all of Lloegyr - a pocket of absolute zero.   A voice spoke to the party as they gazed upon the ultimate cold, urging them to enter and endure the frigid chamber in order to receive the Frostmaiden's blessing; a powerful boon that had once been sought by Ragna's brother Ysmir, whose enthrallment and demise in Lystheim showed the consequences of failing to withstand the rigors of the blessing chamber.   Most of the party debated the risks of courting death for such a blessing, or if they should even attempt to take it at all. Melfina, however, dared to enter the chamber and expose herself to the divine cold at the heart of the Sapphire Isle, hoping to earn whatever empowerment she could.   Even her immunity to cold was overcome by the reality-defying cold within the chamber, and soon Melfina began to falter in the face of such brutal stillness. As she began to succumb to death's cold grip, the Ring of Winter exploded, forcing her and her companions away from the blessing chamber.   Although she had barely survived the blessing chamber's icy rigors, Melfina had been permanently altered by her near brush with a frozen tomb. Her entire body had taken on the likeness of ice, and she realized she no longer needed to breathe. There was no time to examine the peculiars of her new form, however, as the party needed to depart with the Codicil of White before La Saia could return.   Ragna collected Melfina, who remained at death's door, and hoisted her upon their back as the party absconded with the Codicil. As they exited Grimskalle, however, they were met with a daming sight; the shadow of Iskra, the roc of La Saia, flying directly towards them.   The party quickly raced to the Sapphire Island's southern pier, hoping to summon Angajuk via his bell before they could be stopped by La Saia and Iskra. The party avoided both La Saia's flurries of ice and Iskra's attempts to dive at them, and managed to reach the bell after knocking the roc from the sky. However, the whale needed time to arrive, and the party would have to buy this time by surviving La Saia's deadly magics.   La Saia approached in the form of the Cold Crone and summoned a razor sharp blizzard to assail the party. Ragna stood her ground and defied La Saia, daring the goddess to destroy them and her treasured Codicil with them. Alithkav abated the worst of the blizzard with psionic shielding, allowing Veszaltyrr to focus and raise a wall of force that cut off the blizzard. Angajuk arrived soon after, allowing the party to escape in the nick of time.   The Frostmaiden attempted to give chase, but broke off her pursuit after chasing Angajuk into the depths of the Valrua Sea. The long journey back to the mainland began, giving the party time to recuperate.  
      Melfina remained unconscious for several days, worrying the party that she had succumbed to her exhaustion after all. When she at last woke, it was to the great relief of her master and companions, but it was accompanied with concerns over her permanent alteration by the blessing chamber. Melfina accepted the transformation, happy to have risked her life for power that would help to end the Eternal Winter; though she did mourn the loss of the Ring of Winter, which had saved her life in its destruction.   Given ample downtime on the underwater voyage, Alith returned to deciphering the Unbroken Circle of Zerthimon. With her steeled focus forged in the cold of Grimskalle, she was able to unlock the eighth and final circle.  
    Know that a mind divided divides the man. The will and the hand must be as one. In knowing the self, one becomes strong.   Know that if you know a course of action to be true in your heart, do not betray it because the path leads to hardship. Know that without suffering, the Rising would have never been, and the People would never have come to know themselves.   Know that there is nothing in all the Worlds that can stand against unity. When all know a single purpose, when all hands are guided by one will, and all act with the same intent, the Planes themselves may be moved.   A divided mind is one that does not know itself. When it is divided, it cleaves the body in two. When one has a single purpose, the body is strengthened. In knowing the self, grow strong
      Armed with the wisdom of the Unbroken Circle, Alith's psionic potential was unlocked, granting her the ability to unite her mind and body and know herself in the ways of combat, allowing her to strike with preternatural accuracy.   At last, the Lonesome Few returned to the Taiga. Knowing that the final leg of their quest to halt La Saia's Everlasting Rime would soon be upon them, they decided to take a route through the surviving towns of the Taiga on their way north, wishing to bid farewell and well wishes to those they had met on their journeys over the last two months.   In Storm's Call, the party met with Ragna's sisters Sóley and Valdis, inquiring after their well-being. Although they had recovered from their immediate losses in the two weeks since the party first departed for the Sapphire Isle, the scars of battle still showed on their souls, and likely always would. Regardless, they looked forward to receiving Ragna and his friends once the winter was ended.   Thokgrim also wished his friends a glorious journey and a bloody victory against the Frostmaiden. The party noticed that he and his orcs seemed to be preparing for war, which Thokgrim confirmed. It was his intent to not allow the Broken Blade barbarians time to recuperate without a defense being mounted, and thus he planned to move to the northern border of the Snowdrift Flatlands and establish a defensive outpost after the winter's end, hoping to stall any further attempts from King Siegmar to invade the region.   In Honeybrook, the party learned that the mead hall, the town's sole surviving building, was once again operational. Olivessa and several volunteers worked to produce mead for the ailing people of the Taiga, hoping that something as small as a nice cup could help get them through the struggles ahead.   At Camp Daybreak, the Lonesome Few reunited with Dahlia Kaltro, whom they informed of her father Sephek's final fate. Although saddened at his passing, Dahlia was comforted to know that his suffering was at an end. For their aid and support, Dahlia stated that the party was the best thing to ever happen to the Ten Towns, and she shared hopes that they could go fishing once again after all had passed.   The party also bade farewell to Tali, who was stymied by Melfina's transformation. They were entrusted with the silver dragon egg recovered from Grimskalle, which they happily received.   Passing through the three towns bordering the Mirrored Reservoir, the party learned that the Githyanki spelljammer Umitl'a'ikith, captained by Kith'rak Gen'a'as, was no longer hovering above the frozen lake. The githyanki had sent out scouting parties, came into brief but nonviolent conflict with the locals, and then suddenly departed to the north. Alith hoped that this meant the githyanki would assist them in their quest, but she harbored doubts at the possibility.   Finally, the party took to the northern passage across the Sunrise Path, their chocobos carrying them for days across a seemingly endless expanse of snow cast in the lights of the aurora above. They passed by the remains of the Broken Blade's invasion advance camp, and spotted tracks leading back to the tribe's lands in the northeast. The party diverged northwest, and at the end of many days of travel, they finally arrived at the glacier encasing the Lost City of Hollowfaust.   Standing outside the glacier, Melfina opened the Codicil of White and recited the Rime of the Frostmaiden, finding her voice imbued with unnatural volume and beauty as she did so. With each word the ground trembled, and as the final verse was sung, a massive crack formed in the base of the glacier. Through the crack laid a tunnel leading down, paving the path to the forgotten necropolis of Ythryn. The tunnels beneath the glacier were the final obstacle standing between the Lonesome Few and the ancient Hyperborean undercity, where they would find the means to end the Everlasting Rime once and for all.  

      As the party gathered and prepared to enter the icy tunnels, they witnessed the arrival of the Umitl'a'ikith, which sailed overhead to the other side of the glacier. What part the githyanki serving under Kith'rak Gen'a'as would play in the coming horrors remained to be seen…

    Portraits

     

    LA SAIA, THE FROSTMAIDEN

    Queen of the Ice and Snow and Mistress of Cold and Stillness, La Saia is a minor deity whose domain grants her a great deal of power over the freezing climes of the Frostgale Taiga. To unknown ends, she takes to the sky every night atop a roc and traces the auroras in the skies above, blocking out the warming rays of the sun and giving rise to the blight known as the Everlasting Rime.   The Lonesome Few have made an enemy of La Saia and the cult that worships her, for to oppose the Eternal Winter is to oppose the Frostmaiden. What's more, they have discovered the truths of her mortal origins; an Ancient Hyperborean archmage seeking a way to save her beloved, and merged with a primordial spirit of winter centuries ago to become La Saia.   A strange mix of furious and graceful, sorrowful and imperious, La Saia remains a mystery even still to the heroes of the Ten Towns. One thing is certain; La Saia will not loosen her glacial grip on the Taiga without a fight.  
     

    THE LONESOME FEW

     
    Ragna Íssbur - A brusque, uncompromising human barbarian who is quick to anger and who is always eager to put an axe in the face of any problems. Ragna's heart was replaced with an orb of fire-infused chardalyn shortly afterr birth, which has resulted in Ragna's ability to control his own blood as a boiling weapon. Capable of transforming parts of their body to ice, Ragna is unaffected by the excruciating cold that holds all of Frostgale Taiga in its grasp, and is thus the perfect warrior to stand against the horrors that thrive in the ice and snow.   Ragna was once of the Broken Blade tribe, but became estranged from their people after their father, King Siegmar, tried to sacrfiice Ragna to La Saia to avert a prophecy. Still, Ragna has sworn to rebuild the Broken Blade from the ashes of King Siegmar's failures, and to honor the memory of her fallen siblings.  
    Melfina Eres - A mysterious drow wizard who draws magic from the air like paint across a canvas. Melfina has been stranded in Frostgale Taiga ever since the Everlasting Rime has begun, as she was left behind by her mentor who disappeared soon before it began. Inquisitive and well-read, her arcane knowledge may be key in ending the winter. Having once wielded the powerful artifact known as the Ring of Winter, Melfina is perhaps closer to La Saia the Frostmaiden than any mortal in the Taiga.   After years of searching, Melfina was finally reunited with her master, Veszaltyrr Oussndar, and her confidence has soared as a result. However, after daring to pursue La Saia's blessing in the heart of Grimskalle, the Ring of Winter was destroyed and Melfina was permanently transformed as a result, with her body slowly turning to ice.  
    Alithkav - A githyanki artificer and 'daughter' of the githyanki god-queen, the lich Vlaakiith. Alith was an engineer aboard the pirate spelljammer, Zerthimon's Arrow, before it crashed after being trapped in La Saia's domain. Stranded in the Snowdrift Flatlands in what might be the worst time to be so in Lloegyr's history, Alith now must test her might and mind in surviving the winter; all while looking over her shoulder for enemies seeking her demise.   Having slain her ceremorphosized captain, she is now truly the last survivor of Zerthimon's Arrow. After a brief time away from the party tracking the arrival of a githyanki spelljammer, she has rejoined the Lonesome Few, and intends to fight for her freedom from both her people and from La Saia's frozen gaze. Having unlocked all eight of the Unbroken Circles of Zerthimon, Alith has unified her mind and body in the pursuit of the Frostmaiden's demise.  
    Veszaltyrr Oussndar - A dark elven sorcerer who wields powerful magics from the lawful plane of Mechanus. Veszaltyrr is a wandering philosopher and scholar who seeks powerful magical artifacts and lost spells in pursuit of his ultimate goal; the complete and utter destruction of the drow goddess Lolth. Having long been Melfina's mentor and master in the arcane arts, Veszaltyrr led Melfina to the Frostgale Taiga shortly before the onset of the Eternal Winter.   Two years ago, Veszaltyrr attempted to breach the defenses of the lost city of Hollowfaust, resulting in his trauamatic and sudden death, and it took the same amount of time for him to find and rejoin Melfina in his weakened cloned body. Having reunited with his student, Veszaltyrr has joined the party to seek Hollowfaust's secrets and the Winter's end.  
    Peanut & Blamo - Discovered in the downed nautiloid the Id Ascendant, Peanut is a miniature giant space hamster who has taken a liking to Alith and her inventions; in particular the mobile cannon Blamo. Despite all common knowledge leading most to believe that hamsters cannot handle complicated machinery, Peanut has settled into her role as the 'pilot' of Blamo, operating the powerful mini-cannon from a sealed cockpit within. Blamo, already a deadly armament when guided by Alith, is now more precise and mobile with Peanut at the helm.  
     

    NON-PLAYER CHARACTERS

     
    Angajuk - An awakened sperm whale that calls the Valruua Sea home. He is an old friend of Oyaminartok, who summoned him by ringing an old bell on the seashore. He carries an old ship hull on his back, encased in a magical bubble, upon which the party rode as he swam through the sea to the Sapphire Isle.  
    Orizana - A firbolg frost druid who serves La Saia, the Frostmaiden. The daughter of the old druid Gleha, Orizana had a falling out with her mother after dedicating herself to the destruction of civilization in the Frostgale Taiga to avenge her fallen kinsfolk. She stood against the Lonesome Few for a final time in the fortress of Grimskalle, and was slain by Melfina's superior magics. Her ghost served to guide the party through the Trials of the Frostmaiden, before finally disappearing forever.  
    Ingrun - One of the subjects of the Trial of Preservation, Ingrun was described as a wise elder and the last keeper of the Elk Tribe's histories and lore. She succumbed to a cold death when the party chose another of the group to survive and be preserved.  
    Jordis - One of the subjects of the Trial of Isolation, Jordis was described as a kind and caring mother-to-be, whose womb carried the future chieftain of the Elk Tribe. She and her unborn child fell prey to the winter when the party chose another subject of the trial to survive.  
    Solveig - One of the subjects of the Trial of Isolation, Solveig was described as the Tribe of the Elk's finest and most skilled hunter, whose bow brought food and hides to her people. Given her ability to provide for others, the party chose her as the Trial's sole survivor.  
    Thora - One of the subjects of the Trial of Isolation, Thora was described as a child only seven years of age, who had a long life and boundless, yet uncertain, potential ahead of her. Her life was cut short when the party chose another to be preserved.  
    The Cold Crone - The first of La Saia's three incarnations as spoken of in folklore. The Cold Crone is a menacing, frightening monstrosity that appears as a tall and hunched bipedal owl, with curved goat horns and a pair of vicious black talons. It is in this form that La Saia traverses the skies each morning atop her pet roc Iskra, renewing the spell of the Everlasting Rime and perpetuating the misery of the people of the Ten Towns.  
    Iskra - The pet roc of La Saia, Iskra resides atop the battlements of Grimskalle when not being ridden by her icy mistress. Iskra was injured and brought to ground during the party's escape to Angajuk's bell, and her fate remains unknown.  
    Thokgrim the Stormlord - Thokgrim is a towering orc who wields a large, black-iron maul carved in the image of his god: Gromm the Thunderer, he who commands the bolts from on high. Thokgrim is unusually friendly and diplomatic for his kind, and leads his fellow Stormcaller orcs in championing a philosophy known as The Code of Our Fathers.   After defeating Hortog, Fist of the Orc-Father, in honorable ritual combat at Votar Venak Aghmat, Thokgrim became the chieftain of the newly renamed Storm's Call. He has proven his might and power by emerging victorious against King Siegmar in brutal combat.  
    Sóley Siegsdóttir - Youngest of Ragna's siblings, Sóley was Ragna's shadow growing up, and idolized the fiery barbarian. She recently completed her rite of passage and helped to take down an ogre with a party of her own, earning her the epithet 'The Steel Flurry'. She has conflicted feelings on the invasion, but the truth of Siegmar's betrayal of their people assured her loyalty to Ragna. She currently awaits La Saia's defeat in Storm's Call.  
    Valdís Siegsdóttir - One of Ragna's elder siblings and one of the best hunters of the Broken Blade tribe. She is an expert marksman despite missing an eye. Valdis is one of Ragna's more reasonable, even-tempered siblings; she is known for her sense of mercy compared to her brethren. She marched with her people on Whiteridge, but was subdued and carried away by Captain Cinderswift as part of his agreement with Ragna. After being rescued from the captain's ploy, she ventured with Sóley to Storm's Call to wait out the Eternal Winter.  
    Olivessa Untapoor - A half-elven logger with deep roots in Honeybrook, who has been elected as the town's speaker. Her mostly half-elven family has lived in the town since its founding. She's quite reserved and doesn't have any family of her own. Despite Honeybrook's near-total destruction, she has rallied volunteers to operate the surviving mead hall to continue providing the people of the Snowdrift Flatlands with fine mead.  
    Dahlia Kaltro - A huntress from the town of Whiteridge. She had taken it upon herself to solve a series of murders that targeted people who fled the fate of being sacrificed to La Saia, the Frostmaiden. She is a follower of Silvanath the Oak Father, and is an expert tracker and survivalist.   Having traveled with the party previously, she has now returned to her hometown to help lead its defenses against the barbarians. Her marksmanship was critical in the survival of many Ten Towners at the battle of Whiteridge, and also led to the death of Úlfur Siegsson. It was also discovered that she is Ragna's maternal half-sister.  
    Tali.png
    Tali von Corthala - A half-elven researcher from the southern city of Revelmoore, who traveled to Frostgale Taiga to investigate the local fauna just before the onset of the Eternal Winter. They are a half-Shadar-Kai, and their innate connection to the darkness of the Shadowfell puts them at odds with the forces of nature, much to their frustration. They have established a firm bond with Melfina, finding her to be a fellow intellectual.  
    Kith'rak Gen'a'as - Captain of the spelljammer Umitl'a'ikith, Gen'a'as is a mighty kith'rak, one of the most powerful of the githyanki warriors serving the mighty lich queen Vlaakith. He rides atop a red dragon and commands the githyanki that responded to the distress call from the Id Ascendant. He and his fellow githyanki, forced to stay in the Taiga, have decided to flush out any remaining illithid activity from the area.

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