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02 - 11/28/22 : Wordless Voices

Something swam through the jungles
Where the mighty rivers roamt
Something breaks the silence
When the water takes you homet
I hear, hear the wordless voices
When the water takes me home
When the water takes me home
- "High Water" by Rush
 
After receiving their mission orders, the group of agents working for Dagult Ambermantle went to the location that they were directed, and there they discovered an entrance to a series of subterranean caves. Within the dark caves, the party came across dimly lit pools of water and fought through a few sahuagin, recovering some interesting baubles; a pressure capsule as well as a Slumbering Dragon-Touched Focus, both of which were claimed by Stikx.   Further in, the party encountered a deep water-filled ravine above which was stranded a decrepit galleon, which was broken in half. They also discovered a petrified elven adventurer, who they resolved to come back for after their task was complete. The ship served as a makeshift bridge, allowing the party to approach the Sahuagin that guarded the temple just beyond them. With their combined might, the party struck down the sahuagin and recovered more peculiar items; in particular, a one-use wand of petrification, as well as a topaz chromatic rose.   Inside the temple, the group arrived just in time for five sahuagin priestess to commit ritualistic suicide in order to summon a wastrilith; a malevolent demon of the abyss that thrived in watery environments. The wastrilith summoned an orb of sickening, corrupted water and utilized spouts of water to grasp and pull members of the party into it, causing great harm. However, the adventurers serving Dagult were able to overcome the tanar'ri and strike it down. Left behind by the head priestess was a single spell gem, a bloodstone containing the spell revivify.   In the central room of the temple, the party found a fountain surrounded by several blue flames, as well as a lone remaining sahuagin priestess. They interrogated the priestess and discovered that the water likely had something to do with protecting one from the afflictions caused by being near aboleths. Satisfied, Uriel executed the priestess and captured a vial of the fountain's water, which caused one of the five flames to go out. Seeing this, the party decided it was best to gather only one vial for now, and to let Dagult decide how best to proceed.   Upon returning to Ambermantle manor, Dagult accepted the fountain's magical water, and told the party that it was a crucial ingredient in an elixir that was being brewed for him; this elixir would stave off the detrimental effects caused by his interfacing with the Stone of Golorr, an abolethic artifact, and would thus prevent his untimely death.   Satisfied with their progress, the party turned to the future, eager for their next assignment...

Portraits

   

Faction Leaders

 
Dagult.png
Dagult Ambermantle - Former Open Lord of Revelmoore and a nobleman of Pontus Tinigal whose family has resided in both cities for centuries. A gifted orator of great magnetism and undeniable charisma, as well as a talented fighter, powerful mage, and keen commander. Dagult has made public his proof of descent from Oceanus' founder and first king, and has rallied a rebellion to push his claim to the throne.  
King Roderigo d'Velas - The current King of the Oceans Blue, ruler of Oceanus. His rule has been troubled by unchecked corruption and wealth inequity, causing great strife in the citizenry. However, even in the wake of Ambermantle's rule, he still has followers that defend his right to the throne; or at least oppose Ambermantle more than they reject his rule.  
 

Player Characters

 
Uriel de Rossi - An aasimar paladin and former Lieutenant-Commander in the Oceanus Navy. Severe and self-assured, he acts with domineering confidence in all things. Born Uriel de Rossi, he is an illegitimate son of Dagult Ambermantle and hopeful claimant to the title of Crown Prince of Oceanus in the event of Dagult's victory. He fights to secure his mother's safety, as well as to lay claim to his right by birth.  
Stikx - A timid but kind goblin sorcerer, who serves Uriel as his healer. A former slave like many goblins living in Oceanus, Stikx once served Queen Lunathria d'Velas before coming to be in Uriel's employ. Although a gentle soul, his desire to help others has thrust him into the fires of war, where his ability to mend will surely be put to the test in the pursuit of Dagult Ambermantle's victory.  
Elandriel - An elven ranger and former slave, whose trials and traumas instilled in her a searing hatred for the d'Velas dynasty and all those who would serve it. Her thirst for loyalist blood led her to Ambermantle Manor, where she pledged her service for the opportunity to slay the servants of the king. She wields a deadly musket in battle, and commands a loyal bear companion.  
Marrilen Ocellaris - A sea elf who wields a deadly dual-bladed scimitar with blinding speed and unerring precision, dicing enemies to ribbons. He serves Dagult for reasons yet unknown.  
 

Non-player Characters

 
Commander Viktorina Ashcroft - A stone-faced woman of Oceander descent who was to be executed as one of Ambermantle's accomplices. She serves as commander of his soldiers and oversees much of the war effort against King d'Velas.    
Mallacht Amaranthine - A dark-skinned, orange-haired tiefling man who was set to be executed alongside Ambermantle and Ashcroft. He serves as one of Dagult's agents, though his exact capabilities are yet unknown.  
Excella Ambermantle - The mother of Dagult Ambermantle and matron of Ambermantle Manor. A human woman in her eighties, she maintains an aura of elegance and decorum, and refuses to broker threats to herself or her family in her home.  
High Priestess Kiyomi - A triton woman who serves as the High Priestess of Quell in Pontus Tinigal. As the leading cleric of the most popular deity in the city, she wields significant political power. She has thrown in her lot with Dagult Ambermantle for reasons yet unknown.  
Arlok - A towering goliath man covered in thick plate mail, who sports a heavy steel maul and an intimidating stare. He serves as Dagult Ambermantle's bodyguard, rarely leaving his side.  
Zarr - A mysterious githzerai allied with Dagult Ambermantle. He always carries a crimson-stained humanoid skull on his person. He serves in at least one capacity as a skilled alchemist, and is in charge of brewing the elixir meant to save Dagult's life from the detrimental effects of using the Stone of Golorr.

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