Neriwyn Khæra

Neriwyn Khæra (a.k.a. Neri, Wyn)

Neriwyn is quite loyal to her family and close friends. She may seem chaotic and aloof to those that don't know her, but she would do anything to protect those she loves. She also has high faith in those with authority and respects those in power.

Mental characteristics

Personal history

Born to a wealthy family, Neriwyn has high respect for authority. Her family taught her to value others just as much as herself and to treat all with respect. Her birth came soon after her home country's tyrannical government had been overthrown, and by the time she began her education, the country had entered an era of peace under its new ruler. Neri grew up with the new ruler as a strong role model, never knowing what it had been like to live under tyranny, and as such, she often trusts those in power.   Neri found an affinity in music at a young age. Her parents quickly found her a tutor to help her hone her craft and it wasn't long before she found herself able to use magic in her music. Neri became well known in her home country, playing during festivals and celebrations and helping to pass on age-old stories.   During this time, Neriwyn also lost a close friend. The two of them had been playing in the woods when a massive beast attacked and Neri had run without a thought of her friend, too stricken by fear. By the time the other hunters returned to where Neri had been attacked, there was no sign of her friend. Neriwyn still blames herself for abandoning them, and as such, she refuses to leave anyone behind or let anyone go through the same thing she did. Her experience also led her to throw herself into her music with an even stronger passion.

Backstory Brainstorm

  • Betrayed a friend
  • Maybe friend got attacked by some kind of creature and she left them
  • This leads to her not having many close friends, and her causing chaos to avoid getting close to people

  • Due to her syl background, Neri has high respect for authority. Neri was born just as Mikhyl rose to power. During her childhood, the country still suffered a bit as it recovered. However, by the time she was the equivalent of a teen, the country had settled into a time of prosperity and peace.

    Neri is also quite loyal to her family and close friends. She may seem chaotic and aloof to those that don't know her, but she would do anything for those she loves. This is a result of losing her childhood friend after she abandoned them. Ever since, she has refused to leave behind anyone else that she cares about in an effort to relieve her own guilt.

    Neri found an affinity in music at a young age. Her parents quickly found her a tutor to help her hone her craft and it wasn't long before she found herself able to manipulate energy with her music. Neri became well known in Novaneri, playing during festivals and celebrations and helping to pass on age-old stories.

     

    Pai Sho - Noble Game of Balance & Harmony

    Gaming set includes 54 Tiles, pictured with several types of flowers, as well as ones with ships, wheels, weeds, and dragons. Tiles are often mismatched, as it is common to have picked them up across the various locations a player has been.

    Describe Playstyle as involving sliding and rotating tiles across a grid to create patterns on the board.

    To play, each player rolls 2d20 + Intelligence (History) + Charisma (Performance)

     

    Bardic Inspiration:

    You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.

    Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

    You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.

    Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

    Age
    Unknown
    Children
    Pronouns
    She/Her
    Gender
    Female
    Eyes
    Pink
    Hair
    Deep Blue
    Skin Tone/Pigmentation
    Powder Blue
    Height
    8'0"
    Crystal
    Opal
    Noble Background
    Thunderclap
    Message
    Faerie Fire
    Heroism
    Dissonant Whispers
    Tasha's Hideous Laughter

    Hurdy Gurdy
    Pikasso Guitar
    Crwth

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