Magic User Starting Spells
All Magic Users begin the game with Detect Magic, Read Magic. Additionally they receive 1 spell from each of the following columns at random. Finally they may choose 1 spell from a random (1d3) column. This means that they begin the game with 6 spells known in their spell book. There is no need to make an intelligence check for knowing these spells, They do count against your minimum and maximum spells known per level.
|
Offensive |
Defensive |
Miscellaneous |
| 1 |
Burning Hands |
Affect Normal Fires |
Alarm |
| 2 |
Charm Person |
Armor |
Cantrip |
| 3 |
Chill Touch |
Audible Glamer |
Comprehend Languages |
| 4 |
Color Spray |
Change Self |
Detect Undead |
| 5 |
Friends |
Dancing Lights |
Enlarge |
| 6 |
Grease |
Feather Fall |
Erase |
| 7 |
Hypnotism |
Gaze Reflection |
Find Familiar |
| 8 |
Light |
Hold Protal |
Identify |
| 9 |
Magic Missile |
Jump |
Mending |
| 10 |
Phantasmal Force |
Protection from Evil |
Message |
| 11 |
Shocking Grasp |
Shield |
Mount |
| 12 |
Sleep |
Spider Climb |
Unseen Servant |
| 13 |
Spook |
Ventriloquism |
Wizard Mark |
| 14 |
Taunt |
Wall of Fog |
Conjure Spell Components |
| 15 |
Fireburst |
Lasting Breath |
Metamorphize Liquids |
| 16 |
Fist of Stone |
(Choose) |
(Choose) |
| 17 |
(Choose) |
(Choose) |
(Choose) |
| 18 |
(Choose) |
(Choose) |
(Choose) |
| 19 |
(Choose) |
(Choose) |
(Choose) |
| 20 |
(Choose) |
(Choose) |
(Choose) |
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