Magic User

Magic User Starting Spells

All Magic Users begin the game with Detect Magic, Read Magic. Additionally they receive 1 spell from each of the following columns at random. Finally they may choose 1 spell from a random (1d3) column. This means that they begin the game with 6 spells known in their spell book. There is no need to make an intelligence check for knowing these spells, They do count against your minimum and maximum spells known per level.
Offensive Defensive Miscellaneous
1 Burning Hands Affect Normal Fires Alarm
2 Charm Person Armor Cantrip
3 Chill Touch Audible Glamer Comprehend Languages
4 Color Spray Change Self Detect Undead
5 Friends Dancing Lights Enlarge
6 Grease Feather Fall Erase
7 Hypnotism Gaze Reflection Find Familiar
8 Light Hold Protal Identify
9 Magic Missile Jump Mending
10 Phantasmal Force Protection from Evil Message
11 Shocking Grasp Shield Mount
12 Sleep Spider Climb Unseen Servant
13 Spook Ventriloquism Wizard Mark
14 Taunt Wall of Fog Conjure Spell Components
15 Fireburst Lasting Breath Metamorphize Liquids
16 Fist of Stone (Choose) (Choose)
17 (Choose) (Choose) (Choose)
18 (Choose) (Choose) (Choose)
19 (Choose) (Choose) (Choose)
20 (Choose) (Choose) (Choose)

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