Cleric Sphere - Elemental Air
The Elemental Air divine sphere governs the invisible currents of motion, breath, sound, and storm, granting priests authority over the ceaseless forces that shape sky and atmosphere. It embodies freedom, speed, pressure, and the unseen mechanics by which the world inhales and exhales. Through this sphere, clerics call winds to carry messages or bodies, still choking vapors, summon cutting gusts, and shape the movement of clouds and storms. Elemental Air magic is subtle in its origins yet often overwhelming in its effects, arriving without warning and departing just as swiftly.
Priesthoods that favor the Elemental Air sphere often revere travel, weather, flight, storms, knowledge, and change. Its spells emphasize mobility, evasion, perception, and disruption rather than brute destruction. Unlike the grounded certainty of Earth or the consuming hunger of Fire, Elemental Air is defined by transience and reach. What it touches it rarely holds, yet few things escape its influence. Clerics who master this sphere learn to think in layers of altitude, pressure, and momentum, treating the battlefield and the world alike as volumes of moving force rather than fixed terrain.
Spiritually, the Elemental Air sphere is associated with liberty, impermanence, and the peril of detachment. Its magic rewards adaptability and quick judgment but punishes rigidity and over reliance on stability. Long immersion in Elemental Air-aligned worship often fosters restlessness, impatience with confinement, and a philosophical inclination toward change over preservation. To follow Elemental Air is to accept that nothing is truly still, that every structure is temporary, and that even the most solid-looking certainties are, in time, worn thin by an invisible and unrelenting wind.
Sphere
| Wind Column (1) | Windbourne (4) | Whirlwind (6) |
| Dust Devil (2) | Protection from Elementals, 10' Radius (4) | Conjure Air/Water Elemental (7) |
| Wind Servant (3) | Air Walk (5) | Conjure Greater Elemental (7) |
| Zone of Sweet Air (3) | Cloud of Purification (5) | Wind Walk (7) |
| Thunderclap (3) | Control Winds (5) |
"Air, elevated to a divine sphere, is forever attempting to persuade mortals that restlessness is a virtue and weightlessness a creed—an argument I find meteorologically impressive and philosophically exhausting."


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