New Summons: Magical Girl

Spirits of the Sealed Deck

Starcaptors don’t summon monsters. They invite legends to dance.

Each spirit you conjure isn’t just an ally—it’s a story, sealed in cardstock and bound by belief. These beings arrive not with fanfare, but with flair: beasts wreathed in light, fey with too many opinions, and elemental guardians who burn with borrowed conviction. Whether leaping to your defence or striking in sync with your will, each creature is a reflection of your magical bond.

The stat blocks that follow represent the standard forms of these sealed spirits. Individual personalities may vary. Some may name themselves. Some may demand snacks. All will remember if you pronounce their title wrong.

Mascot Companion

Tiny Celestial, Fey, or Construct (your choice), Typically Cheerful

Armour Class: 13
Hit Points: 1 + your Charisma modifier
Speed: 30 ft., fly 30 ft.

STR 3 (–4) DEX 15 (+2) CON 10 (+0)
INT 10 (+0) WIS 12 (+1) CHA 14 (+2)

Skills: Arcana +4, Insight +3
Senses: Darkvision 60 ft., passive Perception 11
Languages: Understands your languages; speaks Common and one of your choice

Magical Support. Advantage on Arcana checks made to identify spells, enchantments, glyphs, or magical items.
Silent Sass. Telepathic communication with the summoner within 100 feet.
Ethereal Form. Cannot attack or deal damage. Vanishes when dismissed or reduced to 0 HP.

Bound Beast (from Call of the Bound Beast)

Medium Beast Spirit, Neutral

Armour Class: 11 + the level of the spell
Hit Points: 30 + 5 × the spell level
Speed: 40 ft.

STR 16 (+3) DEX 14 (+2) CON 14 (+2)
INT 8 (–1) WIS 12 (+1) CHA 11 (+0)

Senses: Darkvision 60 ft., passive Perception 11
Languages: Understands your commands but cannot speak

Magic Attacks. Its attacks count as magical.
Multiattack. Makes two claw or bite attacks.
Loyal Summon. Obeys your commands and disappears when the spell ends or its HP is reduced to 0.

Gladeheart Fey (from Call of the Gladeheart)

Small Fey Spirit, Chaotic Neutral

Armour Class: 12 + the spell level
Hit Points: 25 + 7 × the spell level
Speed: 30 ft., fly 30 ft.

STR 10 (+0) DEX 16 (+3) CON 12 (+1)
INT 12 (+1) WIS 14 (+2) CHA 15 (+2)

Saving Throws: Wis +4, Cha +4
Skills: Stealth +5, Deception +4
Languages: Sylvan, Common, telepathy 60 ft.

Fey Trickery. Can cast Minor Illusion and Misty Step once per short rest.
Cunning Step. Can take the Disengage or Hide action as a bonus action.
Spirit Strike. Makes one ranged or melee spell attack dealing 2d6 + 3 force damage.

Elemental Guardian (from Call of the Fourfold Flame)

Large Elemental Spirit, Neutral

Armour Class: 14 + the spell level
Hit Points: 50 + 10 × the spell level
Speed: 30 ft., swim/burrow/fly as per element (DM’s choice)

STR 18 (+4) DEX 12 (+1) CON 16 (+3)
INT 6 (–2) WIS 12 (+1) CHA 10 (+0)

Damage Resistances: Fire, Cold, Lightning (based on elemental form)
Senses: Darkvision 60 ft., tremorsense 30 ft., passive Perception 11
Languages: Understands your commands

Elemental Slam. Melee Weapon Attack: +6 to hit, 2d10 + 4 elemental damage
Elemental Aura (optional). While summoned, emits a faint aura (e.g., firelight, swirling air) causing minor environmental effects.


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