Multiclassing in The Last Home

When Threads Tangle

Some Threads aren’t meant to follow a single path.

In The Last Home, your Class reflects your power, your instinct, and the emotional tone of your Thread. But Threads don’t always stay consistent. They twist. Fray. Snap. Rejoin.

That’s where multiclassing comes in.

Multiclassing lets your character gain levels in more than one Class—reflecting change, growth, trauma, or evolution. It’s not just a mechanic. It’s a plot development. A red flag. A new arc. A shift in genre.

Whether you woke up glowing, heard a voice in the dark, or just really want to be both a gunslinger and a sparkle witch, the Pattern can handle it.

This section explains how.


What Is Multiclassing?

Multiclassing is when you take a level in a second (or third…) Class instead of continuing your current one. You still track your total character level, but your Class levels now split across multiple types.

You don’t have to multiclass.
But if you do, it should mean something.


Requirements

To multiclass, you must meet the minimum ability score for:

  • Your current Class
  • Your new Class

This means a score of 13 or higher in both relevant stats.
(For example: Fighter to Wizard = 13 STR and 13 INT)SRD_CC_v5.2.1


What You Gain (and Don’t)

When you multiclass, you gain:
- The new Class’s Hit Die
- Its Level 1 features
- Limited proficiencies (usually weapons/tools/skills)

You do not gain:
- Saving throw proficiencies
- Full starting proficiencies
- Starting equipment from the new Class

Each Class article details what you gain when multiclassing into it.


Experience & Progression

Your total character level determines:

  • XP progression
  • Proficiency Bonus
  • Cantrip scaling
  • Resonance intensity
  • Story stakes

Example: A Fighter 2 / Bard 3 is still level 5 overall.


Spellcasting & Multiclassing

When you multiclass between spellcasting classes, things get interesting.

  • You combine levels using a table to determine your shared spell slots.
  • You learn and prepare spells separately by Class.
  • Cantrips scale with your total level.
  • Warlock’s Pact Magic is tracked separately and never combines with other castingSRD_CC_v5.2.1.

We’ll provide a full spellcasting table later in this chapter.


A Note from the Pattern: Power Has Purpose

Yes, you can multiclass. Yes, you can combine whatever Classes your stats allow.
But in The Last Home, that change isn’t just a stat upgrade.
It’s a story.

Power doesn’t come from nowhere. If your Thread shifts, there should be a reason—something that happened. A choice. A mistake. A turning point.

You don’t need to monologue (but it helps).
You just need to respect the narrative.

If you’re here to tell stories—welcome.
If you’re here to stack bonus actions, ignore character motivation, and chase raw numbers...
You might want to check the sign on the Inn again.
This isn’t that kind of world.

Your character matters.
Their growth matters.
And how they change says everything about who they are.

Multiclassing is welcome here.
But it’s not free.

Make it part of the plot.
Make it hurt a little.
Make it mean something.


Feature Interactions & Limits

Some Class features don’t stack when multiclassing:

  • Extra Attack applies only once, even if multiple Classes offer it.
  • Unarmoured Defense must be chosen from one Class—you can’t combine them.
  • You can’t double up on features like Rage, Action Surge, or Bardic Inspiration unless explicitly allowed by your Storyweaver.

Narrative Shifts

In The Last Home, multiclassing reflects a change in narrative tone or genre.

Your Rogue becoming a Sorcerer?
That’s not just a level—it’s a Resonance event.

Your Paladin gaining Bard levels?
That’s someone who found their voice—and it’s loud.

Let your multiclass reflect your arc.
Not just your stats.

Quick Reference

When Can I Multiclass?
On any level-up—if you meet ability score requirements.

What Do I Need?
13+ in both your current and target Class’s key stats.

What Do I Gain?

  • Level 1 features of the new Class
  • Partial proficiencies
  • New Hit Die

What Don’t I Get?

  • Saving throw proficiencies
  • Full tool/weapon proficiencies
  • Starting equipment

What About Spellcasting?

  • Combine levels using the multiclass spellcaster table
  • Cantrips scale with total level
  • Spells known/prepared = tracked per Class
  • Warlock’s Pact Magic stays separate

Do Features Stack?
Nope.

  • Extra Attack applies once
  • Only one Unarmoured Defense
  • Features like Rage or Ki stay tied to their Class

Do I Need a Story Reason?
Absolutely.
The Last Home isn’t about raw optimisation—it’s about growth, failure, and narrative tension.
If your character changes, so should the story.


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