Warlock Patron: Lady Luck
Your patron is the mistress of chance, the empress of the odds and queen of chances. Her origin is mysterious: is she a god; an archfey; a devil; something greater? something less? It is unknown who or what she is but her power is great enough for some few to strike a deal with Lady Luck. Maybe a gambler down on their luck wanting to scale the odds in their favour? Or a vengeful bastard who wants to curse others with permanent bad luck? Just remember that while Lady Luck has no allegiances, chance always has a way of sorting itself out and what comes up... must come down.
"What is 'she' truly? I say she's just luck - in raw form... we've somehow made a figure in our collective thought. Amazing the power that the brain has isn't it? We have taken the abstract concept of luck... chance... simple probability, math really and given it an otherworldy form of a mystical woman who decides what will happen. Perhaps luck itself is magic, boiled into its purest form: chaos. What is luck but not chaos in full control? So these children of luck, are gaining power from luck but not a conscious being but an even rawer form of magic than even those born of the weave."-Bethella Gatecrashe
Expanded Spell List
Lady Luck lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. *Found in Xanathar's Guide to Everything **Found in Explorer's Guide to WildemountLegend of the Game
At 1st level, your skill on the table increases tenfold as Lady Luck bestows you some natural skill. You gain proficiency in one type of gaming set which you can use as your spellcasting focus for your warlock spells. Your proficiency bonus is doubled for any ability check you make that uses the chosen gaming set. In addition, you can use your action to cast a spectral set of any gaming set. Your gaming set disappears if it is more than 30 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the gaming set (no action required), or if you die. If you expend a warlock pact slot, you can control the effects of the gaming set for 1 minute. If a creature uses its action to examine the gaming set, the creature can determine that it is being magically controlled with a successful Intelligence (Investigation) check against your spell save DC. Fixing the Odds Starting at 1st level, your patron bestows her power to manipulate chance to find the fortune in bad luck. You can store fortune within yourself to later release as your own good luck. In its stored form, this fortune is called a Fix. You can store a maximum number of Fixes equal to your proficiency bonus. You can expend a Fix to gain advantage on any attack roll, ability check or saving throw unless that roll already has disadvantage then you can not expend the Fix to negate it.Gambler's Claim
Starting at 6th level, your knowledge of bad fortune allows you to try and gamble it away. As a reaction when you are hit by an attack roll, you roll the same number of dice the damage will deal. If your roll is higher than the damage, the attacks deal half the amount of damage (rounded down) but if its lower the attack deals double damage. By expending a Fix before the rolls are compared you can double down and roll again, if it is higher than the damage you instead take no damage but if its lowers the attack deals double damage and you gain a level of exhaustion.Turning the Luck Around
Starting at 10th level, you know that playing the game is about sometimes about playing for the whole team or to take down the opposing side. When you miss an attack roll or one or more hostile creature succeeds succeeds a saving throw against one of your warlock spells, you gain a chance. You can store a maximum of three chances. Whenever you finish a long rest, your remaining chances are lost. When a creature you can see within 60ft of you makes an attack roll or forces a creature to make a saving throw against a spell, you can expend every chance you have to either increase or decrease the attack bonus or spell save DC by the number of chances you have.7-7-7
Beginning at 14th level, your patron gives you a hot streak of luck. As a bonus action, you can enter a state for your entire round. When you suffer a critical hit you can treat it as a normal hit; if you roll a 9 or lower on an attack roll, ability check or saving throw you can treat that roll as a 10; when you roll damage for a spell and roll the highest number possible on any of the dice, choose one of those dice, roll it again and add that roll to the damage. You can’t use this feature again until you finish a long rest, unless you expend two Fixes.
An image of Lady Luck in all glory, unlike Gods, no-one claims to have seen her true form but a rough idea of what she appears as to her faifthful is described as a beautiful woman with long, flowing, red hair; lavishly decorated with expensive jewellery; and with a beautiful white dress.
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