What Are Careers ?
Our character creation system mostly lets you build
your characters free-form, and it lets you define
your characters’ roles in the game by the choices you
make. However, many players prefer a little structure and
definition for their characters. For that, we have careers.
You can think of a career as your character’s job or role. It’s a broad concept of what your character is going to be especially good at during the game. Careers enable your character to focus on being better at certain tasks at the expense of others. A career is usually defined by the role the character plays in the game, although we do have some careers that may be thematically linked to some element of your game’s setting.
Meanwhile, let’s move on to choosing your character’s career. To do that, we need to go into a bit more detail about what you’re choosing.
What Do They Actually Do?
Careers do two things for characters. First, they let the characters count eight skills as career skills. This means that all other skills are non-career skills for your character. Secondly, they let your character start the game with four ranks in four separate career skills of your choosing, representing your character’s greater training and focus in matters concerning their career.
Career Skills and Non-Career Skills
Career and non-career skills are simply designations that let us delineate some skills as easier (less expensive) for your character to buy and some as harder (more expensive) to buy. We’re going to explain how to use experience points to purchase skills in a lot more detail during Step 4, where you spend your character’s starting XP. For now, we’ll give you a very brief overview.
When you purchase a rank in a non-career skill, it always costs five more XP than it would cost to buy the same rank in a career skill. This means that while every character has access to every skill, characters can level up certain skills faster than others. This encourages you and your fellow players to focus on your characters’ suite of career skills, and to only purchase non-career skills if you really feel that your characters need them.
Starting with Ranks in Career Skills
Not only are career skills cheaper for your character to purchase, but they also let your character start with some ranks in them. We did this to guarantee that your starting character has training in a few skills when the game begins. Plus, it helps direct your character toward the career focus you chose.
After you select a career, choose four of its eight career skills. Your character starts the game with one rank in each of those four skills, without spending XP.
Now that you know what careers do, you’re going to select one career for your character. This is the only time you choose a career for your character, and once you make this choice, the choice is permanent. There’s no way to switch careers partway through the game.
However, this isn’t all that big a deal. After all, careers just make it cheaper to purchase certain skills, but they don’t stop you from buying others. If you find yourself wanting your character to have a few ranks in a noncareer skill, go ahead and buy them!
You can think of a career as your character’s job or role. It’s a broad concept of what your character is going to be especially good at during the game. Careers enable your character to focus on being better at certain tasks at the expense of others. A career is usually defined by the role the character plays in the game, although we do have some careers that may be thematically linked to some element of your game’s setting.
Meanwhile, let’s move on to choosing your character’s career. To do that, we need to go into a bit more detail about what you’re choosing.
What Do They Actually Do?
Careers do two things for characters. First, they let the characters count eight skills as career skills. This means that all other skills are non-career skills for your character. Secondly, they let your character start the game with four ranks in four separate career skills of your choosing, representing your character’s greater training and focus in matters concerning their career.
Career Skills and Non-Career Skills
Career and non-career skills are simply designations that let us delineate some skills as easier (less expensive) for your character to buy and some as harder (more expensive) to buy. We’re going to explain how to use experience points to purchase skills in a lot more detail during Step 4, where you spend your character’s starting XP. For now, we’ll give you a very brief overview.
When you purchase a rank in a non-career skill, it always costs five more XP than it would cost to buy the same rank in a career skill. This means that while every character has access to every skill, characters can level up certain skills faster than others. This encourages you and your fellow players to focus on your characters’ suite of career skills, and to only purchase non-career skills if you really feel that your characters need them.
Starting with Ranks in Career Skills
Not only are career skills cheaper for your character to purchase, but they also let your character start with some ranks in them. We did this to guarantee that your starting character has training in a few skills when the game begins. Plus, it helps direct your character toward the career focus you chose.
After you select a career, choose four of its eight career skills. Your character starts the game with one rank in each of those four skills, without spending XP.
Now that you know what careers do, you’re going to select one career for your character. This is the only time you choose a career for your character, and once you make this choice, the choice is permanent. There’s no way to switch careers partway through the game.
However, this isn’t all that big a deal. After all, careers just make it cheaper to purchase certain skills, but they don’t stop you from buying others. If you find yourself wanting your character to have a few ranks in a noncareer skill, go ahead and buy them!
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