Suffocation
A suffocating character suffers 3 strain each round at
the beginning of their turn, until they are no longer
suffocating (how to stop suffocating depends entirely
on the circumstances that led to the suffocation in the
first place, but it usually involves reaching a breathable
atmosphere or removing something preventing the
character from breathing). Once the character exceeds
their strain threshold, they are incapacitated. In addition,
at the beginning of each of their subsequent turns,
if the character is still suffocating, they suffer one Critical
Injury. This continues until the character stops suffocating
or dies.
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