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States of Health

Player characters may pass through several states of health over the course of their adventures. State of health is a general representation of overall fitness or well-being.

A character is unwounded and operating at peak performance if they are currently suffering from no wounds and have no Critical Injuries.

  A character is wounded if they have any number of wounds below their wound threshold. At this point, they have suffered a few cuts, bruises, and scrapes. However, they have not taken any permanent or incapacitating damage. They’re a bit battered, but they are still hale and hearty overall.

  A character is critically injured if they are currently suffering from any number of Critical Injuries, regardless of how many wounds they may have. Critical Injuries are actual injuries that have some sort of detrimental effect. A character may be critically injured and wounded.

  A character is incapacitated once they have suffered more wounds than their wound threshold or more strain than their strain threshold. Incapacitation means that a character is unconscious and no longer able to act until the number of wounds or strain they are suffering is decreased below their wound or strain threshold.

  Since exceeding a character’s wound threshold triggers a Critical Injury, it’s possible (and often likely!) for an incap

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