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Making Ranged Attacks at Engaged Targets

Sometimes, characters may want to attack a target engaged with another character. If the target and the character with whom they are engaged are both enemies of the attacker, the attacker may not worry about whom they might hit. However, if one of the characters is an ally, then things become more dangerous. When attacking a target engaged with an ally, the attacker upgrades the difficulty of the check once (for more on upgrading difficulty, see page 22). In addition, if the attacker’s check succeeds but generates at least one h, that h is automatically spent to make the attacker hit one of the individuals engaged with the target (of the GM’s choice), instead of hitting the target.

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