Making Ranged Attacks at Engaged Targets
Sometimes, characters may want to attack a target
engaged with another character. If the target and the
character with whom they are engaged are both enemies
of the attacker, the attacker may not worry about
whom they might hit. However, if one of the characters
is an ally, then things become more dangerous.
When attacking a target engaged with an ally, the
attacker upgrades the difficulty of the check once (for
more on upgrading difficulty, see page 22). In addition,
if the attacker’s check succeeds but generates at
least one h, that h is automatically spent to make the
attacker hit one of the individuals engaged with the target
(of the GM’s choice), instead of hitting the target.
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