Improvised Weapons
Sometimes a character doesn’t have a real weapon
available and must make do with anything that is on
hand. Swinging a broken bottle, heavy tool, large rock,
or tree branch at a target are all examples of using an
improvised weapon.
Improvised weapons use the Melee skill, and as with all Melee weapons, the attacker adds their Brawn to the damage dealt. Just like weapons with the Inferior quality, improvised weapons generate one automatic h on any check. Improvised weapons deal damage based on their size and general weight, as described in Table I.6–5: Improvised Weapons. Any attack roll that results in a d or h h indicates that the improvised weapon breaks and is useless in further rounds of combat. Large improvised weapons require two hands to use if the user is silhouette 1 or smaller.
Improvised weapons use the Melee skill, and as with all Melee weapons, the attacker adds their Brawn to the damage dealt. Just like weapons with the Inferior quality, improvised weapons generate one automatic h on any check. Improvised weapons deal damage based on their size and general weight, as described in Table I.6–5: Improvised Weapons. Any attack roll that results in a d or h h indicates that the improvised weapon breaks and is useless in further rounds of combat. Large improvised weapons require two hands to use if the user is silhouette 1 or smaller.
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