Fire Critical Injury Chart
D100 | SEVERITY | INJURY RESULT |
---|---|---|
01-05 | Easy (d) | Momentary Burn : Target suffers either 1 wound or 1 strain (their choice). |
06-10 | Easy (d) | Heat Wave : Foe sweats profusely and may perform only one maneuver on their next turn |
11-15 | Easy (d) | Scorched Back : Target's backpack, cloak or one random clothing item is ruined. |
16-20 | Easy (d) | Sleeve on Fire : At start of their next turn, foe must spend a maneuver to put out flames or suffer 2 wounds. |
21-25 | Easy (d) | Completely Exhausted : When the target recovers strain at the end of this encounter only, they recover -2 strain (to a minimum of 1) |
26-30 | Easy (d) | Boiling Point : Attacks vs. target gain Burn 1 quality until the end of the attacker’s next turn. |
31-35 | Easy (d) | Heated Item : Held item burns target’s hand. Target must wait until the end of next round before using that hand and weapon cools so it can be picked up. |
36-40 | Easy (d) | Too Hot to Concentrate : Foe must add SETBACK to all Intellect and Cunning checks until end of encounter. |
41-45 | Average (dd) | Fire! : Foe suffers 1 wound on their turn until they put fire out per normal rules (CRB p.111-112) |
46-50 | Average (dd) | Scorching Heat : Each time target makes an Intellect or Cunning check they suffer 1 strain. |
51-55 | Average (dd) | Fearsome Wound : Foe must increase the difficulty of all Presence and Willpower checks by 1 |
56-60 | Average (dd) | Unbearable Heat : Whenever target suffers strain, they suffer 1 additional strain |
61-65 | Average (dd) | Easily Flammable : Until this critical is healed, all attacks vs. the target gain the Burn 1 quality. |
66-70 | Average (dd) | Scattered Senses : The target removes all BOOST from skill checks until this Critical Injury is healed |
71-75 | Average (dd) | Searing Pain : When the target suffers a Critical Injury, they suffer 1 wound and 1 strain. |
76-80 | Average (dd) | Spreading Flames : Fire rapidly spreads across target's body. Target immediately suffers an additional Critical Injury with -20 to the roll. |
81-85 | Average (dd) | Skin Boiling : Target must add THREAT THREAT to all skill checks until this critical is healed |
86-90 | Average (dd) | Compromised : Increase difficulty of all skill checks by one until this Critical Injury is healed. |
91-95 | Hard (ddd) | Desiccated : : Until end of encounter, foe cannot regain strain except from magical/technological healing (GM’s call). |
96-100 | Hard (ddd) | Third Degree Burns : Target’s Wound Threshold is reduced by 2 until this Critical Injury is healed |
101-105 | Hard (ddd) | Open Up Wounds : The Severity Rating of every Critical Injury currently affecting target increases by 1 (max 4), not including this one.* |
106-110 | Hard (ddd | Horrific Injury : Until Critical Injury is healed, target lowers one characteristic by 1. |
111-115 | Hard (ddd) | Torso Ablaze : Foe suffers 4 wounds at start of their turn until they put fire out (CRB p.111-112) |
116-120 | Hard (ddd) | Blinded : The target can no longer see. Upgrade the difficulty of all checks x2, and upgrade the difficulty of Perception and Vigilance checks x3. |
121-125 | Hard (ddd) | Hands in Flames : Foe cannot use their hands until this critical is healed. |
126-130 | Daunting (dddd) | Face Burn : Foe is left with garish scars. +DIFF to all of foe's Social checks, permanently |
131-140 | Daunting (dddd) | Lava Lungs : Foe inhales a deadly amount of scorching fumes. Reduce foe’s Brawn and Agility scores to 1 until this critical is healed. |
141-150 | Daunting (dddd) | Engulfed in Flames : Unless miraculously treated, foe dies at the end of next round, flesh burning and blood boiling. |
151+ | - - | Spontaneous Combustion : : Nothing is left of foe but for a pile of warm, stinking ashes. |
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