Falling
Gravity kills. If a character falls from a height, the GM
should determine the distance between the location
from which the character fell and their point of impact
below, then apply the closest comparable range band.
Next, the GM consults Table I.6–9: Falling Damage to
determine the damage suffered. Damage is reduced by
soak; however, the strain suffered is not.
A character can reduce the damage taken from falling by making an Average (d d) Athletics or Coordination check. Each s reduces the damage suffered by one, while each a reduces the strain suffered by one. A t could, at the GM’s discretion, reduce the overall distance fallen by one range band as the character grabs onto a handhold or does something else to arrest their fall.
A character can reduce the damage taken from falling by making an Average (d d) Athletics or Coordination check. Each s reduces the damage suffered by one, while each a reduces the strain suffered by one. A t could, at the GM’s discretion, reduce the overall distance fallen by one range band as the character grabs onto a handhold or does something else to arrest their fall.
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