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Conditional and Situational Modifiers

The prior sections cover the fundamentals of making a basic combat check. However, combat rarely occurs in a vacuum. Any number of things can modify a combat check, from environmental factors to actions the character chooses.

This section discusses those modifiers. Here we’re going to cover conditional and situational modifiers. After that, the next section will discuss environmental effects, which can modify combat and non-combat encounters.

Character choices can modify combat checks in many ways, some good and some bad. These choices often provide additional benefits as well.

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