Attacking Prone Targets and Attacking While Prone
A character who is knocked down, unconscious, or
willingly drops prone is considered prone.
Prone characters are easier to hit with certain combat
checks and find it harder to use certain combat skills. A
character gains b when attacking a prone target with
a Melee check (or any other close combat check). A
prone character suffers b when making a melee attack
from a prone position.
Prone characters are harder to hit with ranged attacks but suffer no penalties when making ranged attacks. When a character attacks a prone target with a ranged attack, they suffer b.
Some attacks or weapons may cause a character to become prone. This is indicated in the individual weapon, talent, or creature attack entry. Getting knocked prone may be the result of a failed Coordination check or of the activation of a weapon’s item quality.
Prone characters are harder to hit with ranged attacks but suffer no penalties when making ranged attacks. When a character attacks a prone target with a ranged attack, they suffer b.
Some attacks or weapons may cause a character to become prone. This is indicated in the individual weapon, talent, or creature attack entry. Getting knocked prone may be the result of a failed Coordination check or of the activation of a weapon’s item quality.
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