Raro Moonfire
Raro Moonfire
6 Level (14000/23000 XP for level-up) Outlander Background Wood Elf Race / Species / Heritage Chaotic Good Alignment
Barbarian
Level 6
Hit Dice: 6/6
1d12+4 Class 1
Level 6
Hit Dice: 6/6
1d12+4 Class 1
STR
18
18
+4
DEX
18
18
+4
CON
18
18
+4
INT
16
16
+3
WIS
15
15
+2
CHA
15
15
+2
77
Hit Points
Hit Points
+4
Initiative (DEX)
Initiative (DEX)
18
Armor Class (AC)
Armor Class (AC)
+3
Prof. Bonus
Prof. Bonus
45
Speed (walk/run/fly)
Speed (walk/run/fly)
15
Passive Perception
Passive Perception
4 / 4
Rage
Rage
+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+7 | Strength | |
+7 | Dexterity | |
+4 | Constitution | |
+3 | Intelligence | |
+2 | Wisdom | |
+2 | Charisma |
+4 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
+3 | Arcana | INT | |
+7 | Athletics | STR | |
+2 | Deception | CHA | |
+3 | History | INT | |
+2 | Insight | WIS | |
+5 | Intimidation | CHA | |
+3 | Investigation | INT |
+2 | Medicine | WIS | |
+3 | Nature | INT | |
+5 | Perception | WIS | |
+2 | Performance | CHA | |
+2 | Persuasion | CHA | |
+3 | Religion | INT | |
+4 | Sleight of Hand | DEX | |
+4 | Stealth | DEX | |
+5 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Anchor Chain (1-hand) | +7 | STR | 1d8+4 | bludgeoning | |
Reach 10ft. | |||||
Anchor Chain (2-hand) | +7 | STR | 1d10+4 | bludgeoning | |
Spear (1-hand) | +7 | STR | 1d6+4 | piercing | |
Range (20/60), Thrown, Versatile | |||||
Spear (2-hand) | +7 | DEX | 1d8+4 | piercing | |
Longbow | +7 | DEX | 1d8+4 | piercing | |
Ammunition, Heavy, Range (150/600), Two-Handed |
Equipment Copper: 5, Silver: 35, Electrum: 0, Gold: 573, Platinum: 0 Money
Common, Elvish, Draconic, Giant, Daishan (written only)
Simple/Martial weapons
Light/Medium armor, shields
Simple/Martial weapons
Light/Medium armor, shields
Languages & Proficiencies
Good with kids
Better to be skilled than have manners and money.
Better to be skilled than have manners and money.
Personality Traits
Change. Life is like the seasons. Adapt to change.
Ideals
I'm the last of my tribe. I want to make sure that my life counts.
Bonds
I remember every person who has ever wronged me.
Flaws
I was born into a territory war between two different elven tribes, the Luadis (my people) and the Arshal. Growing up in a warzone taught me the value of being able to adapt. Eventually, our family lost, and their land was absorbed into the lands of the Arshal. I was a war prisoner for a few dozen years, but eventually I escaped and made my way across Imaruth, wandering until I made it down to Zhargov. I've been to many different places and met many different peoples, and I've learned much from them all.
Notes
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Children
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