Places and People of the Hold

Helm’s Hold is still a relatively small settlement: a handful of streets that encircle a central marketplace, with sturdy stone-and-timber embankment walls all the way around. In the center of town sits the Heartward, a large marketplace with several rows of stalls radiating out from its central feature, an old gallows that doesn’t see much use these days. The market is so named for the shrine to Sune that once stood along its edge. That shrine has since been replaced by a recently constructed temple to Lady Firehair, called the Heartward Hall.
  Not far from Heartward lies the town hall, a former inn that has been turned into the council building where the Speakers of Helm’s Hold meet. The Speakers are the duly elected representatives of the hold, numbering eight in all, plus the Chief Speaker. The current Chief Speaker is Amarandine Wanderfoot, an older halfling matron who was an adventurer in her day. The Speakers work closely with the Holy Watcher to see to the proper governance of the hold.
  A short distance from the town hall lies the Venturer’s Rest, a favorite stopping-off point of adventurers in the area, and of the locals who like to sit at the bar and listen to the tales such folk bring with them. The Rest was until recently called the Old Dirty Dwarf, but was rechristened by its new owner, a winsome Chauntean paladin by the name of Kharissa Anuvien. Dame Kharissa claims that one of her ancestors was in the Company of Crazed Venturers, associated with the founding of Helm’s Hold, and her quick-rising popularity among the people has won her a seat as a Speaker.
  Dominating the skyline of the hold is the great edifice: the Cathedral of Helm. As much a fortification as it is a temple, the cathedral has a small building on its grounds that serves as an orphanage, wards for caring for the sick and injured, as well as a newer addition that houses the mad and deformed who have been brought up from the catacombs.
  The settlement enjoys prosperity today, but such benefit was hard-won and requires vigilance to retain. Helm’s Hold is vulnerable on many fronts, in large part because of its proximity to Neverwinter Wood — which, if anything, has become more dangerous in recent times. Rumors of maddened treants abound, as well as stories of Uthgardt barbarians once again raiding the trails that lead to the hold.
  Worse still, the Holy Watcher has seen premonitions of something unspeakable rising from the depths beneath the hold, bringing down the lowest vaults of the cathedral in its bloody ascension. As a result, the temple has dramatically increased guard patrols in the tunnels, perhaps as a prelude to hiring adventurers to explore the tunnels deep under Helm’s Hold for some clue of what those visions might portend.

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