Najara

Gone are the days when the tales of a kingdom of serpents were rumor and hearsay, stories concocted by adventurers and travelers who strayed far off the path and somehow managed to escape. It was once easy to doubt their veracity, for what nation didn’t patrol its borders or establish communication (amicable or otherwise) with other nations? The stories of naga and yuan-ti were easy enough to believe, for this area had always hosted such things. But a nation of such creatures?
  As we now know, the kingdom of Najara, as proclaimed by the serpents that live within, lies along the northern edge of the Trade Way, northeast of Boareskyr Bridge and southeast of the High Moor. The Winding Water flows through these lands, and its other main geographical features are the Serpent Hills, the Marsh of Chelimber, and the Forest of Wyrms.
  I discovered for myself the truth of Najara, the Kingdom of Serpents, when a sage in Baldur’s Gate hired me to guide him, his apprentices, and a handful of adventurers to some ruins in the eastern edges of the High Moor. I will forever regret accepting that commission, for not only did half the adventurers turn out to be greedy swine intent on plundering the ruins rather than allowing the sage his study, but their idiocy awoke an ancient spirit that caused most of the group to drop off into a deathly sleep while it consumed their souls. Since I am unaffected by magics that force slumber, I escaped, along with a half-elf among the apprentices to the sage. The spirit chased us across the moors relentlessly, forcing us into the tunnels beneath the Serpent Hills, where we were taken prisoner by yuan-ti patrolling the borders of their domain. The half-elf was hauled away in slaver’s chains, but for some reason I was taken to the court of Jarant, the Serpent King. A brief account of that experience follows.
  Ancient and evil, the spirit naga Jarant rules the kingdom by virtue of his personal power and thanks to the aid of the Marlspire of Najara, a thin silver crown that has protective and other magical abilities. Though he still preferred to remain utterly isolated from the outside world at the time when I met him, ten years ago the Dark Serpent began sending ambassadors to neighboring kingdoms to warn them about the consequences of interfering in Najaran matters. Though I saw the king for but a moment, Jarant’s influence in his realm is undeniable, for his name is spoken reverently by all his subjects. A guard might swear “by Jarant’s crown” to emphasize an edict, and the yuan-ti who owned the keys to my shackles referred to Najara’s laws as “Jarant’s will.”
  No one knows why Jarant chose the time he did to make public his kingdom’s sovereignty, or what he hoped to gain by such an act. The yuan-ti ambassadors he sent forth made their king’s wishes clear to the nations they visited: leave Najaran prosperity alone, and discourage intruders (such as adventuring types) from violating Najaran borders to steal the fortunes of the serpentfolk. In return, the serpents promised that any caravans and other legitimate travelers passing through Najara’s dominion would be unharmed and unhindered — as long as they don’t stray from the main route.
  Reaction among the places approached raged from one extreme to the other. Darkhold reportedly feted the ambassadors well, and the serpentfolk left with not only an agreement from the Zhentish lords, but also an offer of a possible future military alliance. Not surprisingly, Elturgard refused the edict outright — and in the process of expressing that refusal, bloodshed erupted. The paladins slew all but one of the ambassadors, and sent the survivor back to Jarant’s court to communicate their answer.
  The other responses to the Najaran ambassadors fell somewhere in between. Acceptances and refusals to cooperate, usually polite, trickled in, but regardless of their substance, Jarant’s goal had been accomplished: Najara’s neighbors now saw the realm as a nation, no matter whether they viewed it as a potential ally or foe.
  The economy of Najara, such as it is, depends on slaves to exist. Slavery is arguably the only actual trade conducted in Najara, with the ruins of Thlohtzin in the Forest of Wyrms serving as a gathering place for those who would stoop so low as to sell slaves to the yuan-ti. Different factions among the Najarans have agents waiting near Thlohtzin, each hoping to strike a bargain with slavers before others arrive. Slaves with unusual abilities or specialized knowledge sometimes set off bidding wars among the yuan-ti. I fear that such was the fate of that apprentice who accompanied me out of the High Moor.
  To everyone of any influence who might read this, heed my words: do not be misled. The serpents do not intend to coexist peacefully — they merely wish to use their strange diplomacy as a cloak and a shield, to protect them against the vigilance of others until they are ready to put their plans, whatever they may be, into fruition.

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