Commander
You are a sword of your sect, empowered by the highest leadership to enforce justice anywhere within the sect’s dominion. You can administer punishments, both corporal and social, as you see fit.
Passive: While you possess Commander, you may issue orders to any member of your sect who does not possess the status Authority, and you expect those orders to be obeyed. Those who defy you or disobey a direct order have all fleeting status traits they possess expended without effect. Fleeting traits lost in this manner are lost temporarily, and they return after one month or two games. The target cannot gain any further fleeting status while under this effect. Further, you may award up to three individuals the status Enforcer for a single night, deputizing them under your command. Spent: You may expend Commander to award fleeting status to up to three characters, awarding each individual either Courageous or Loyal.
Remove these ads. Join the Worldbuilders Guild