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Dimiir

Dimiir Details

All known Dimiir lineages originate from Metiria, making the name Tirian Dimiir redundant.

Believed to at first just be a different group of Tirian Elves due to similarities in appearance, Dimiir have been realized as a fully distinct people. While appearing functionally the same as Tirian Elves, Dimiir bear pale, pearl white skin. Historians from Metiria claimed that Dimiir were the first people to arrive on the island continent, though how or from where no one knows for certain.

Dimiir tend to be curious and inquisitive, looking to find details that have been left out or have forgotten. The most likely defining detail of Dimiir are their tendencies for extremes. Good or bad, it seems as though all Dimiir are born with a predisposition towards certain ideas, concepts, or activities which they either find a necessity of life (a ‘paramount’), or the bane of everyone’s existence (a ‘scourge’). Because of this, conflicts tend to arise between Dimiir quite easily, but many humanitarian efforts are often led by them as well.

Dimiir tend to be more androgynous, and often sport many piercings or body modifications representing their paramounts and scourges.


Dimiir Traits

  • Creature Type: Humanoid
  • Speed: 30 feet
  • Darkvision: You have Darkvision with a range of 60ft.
  • Pale Constitution: You have Resistance to Necrotic damage or Radiant damage.
  • Veiltouched: You have a pool of d4s equal to your Proficiency Bonus for this ability. As a Magic action, you may touch a creature and roll a number of d4s up to your Proficiency Bonus. The creature regains a number of Hit Points equal to the total rolled. Alternatively, you can roll a number of d4s up to your Proficiency Bonus when you hit with an attack, adding the d4s to the damage pool. Both uses of this ability share the same pool of d4s. Your pool of d4s recharges after a long rest.
  • Pearlescent Radiance: When you reach character level 3, you can transform as a Bonus Action into a pearlescent form devoid of features besides your eyes. The transformation lasts for 1 minute or until you end it (no action required). Once you transform, you can’t do so again until you finish a Long Rest. Once on each of your turns before the transformation ends, you can deal extra damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your Proficiency Bonus, and the extra damage’s type is Radiant. Searing light temporarily radiates from your skin and flesh. For the duration, you shed Bright Light in a 10-foot radius and Dim Light for an additional 10 feet, and at the end of each of your turns, each creature within 10 feet of you takes Radiant damage equal to your Proficiency Bonus.

Lifespan
Accounts vary, inconsistent. Consensus is up to 2000 years, with adulthood around 100
Average Height

Medium (about 4–7 feet tall)

Body Tint, Colouring and Marking

Pale- or pearl-white skin, usually

Related Ethnicities

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