La Compagnia stepped out of the service tunnel into the valley proper. What wonders and terrors might await them in the lost city?
The party stands on the threshold of a grand manor of ancient make, adorned with the goddesses of dawn and dusk, birth and death. Will they be forever changed after passing through this metaphorical horizon?
Khufu and Antonious gasp for air after inhaling yellow mold spores. Can they recover and continue to discover the secrets of the manor?
The party decides that smaller sortees will mean less tactical failures and more done in a day. Half of the party returns to the manor and half to the cave system to rescue an anvil for the Keb. Is it wise to split the party?
The party has narrowly avoided battle with a small contingent of wounded warriors, but can they open a door?
The manor they hope to set up as a home base still has some residents. How effectively will the party serve its eviction notice?
The two halves of La Compagnia find themselves faced with foes they are ill equipped to deal with as they pursue their goals.
After being rebuffed by wights in the House of the Philosopher, the party thought to check in on the neighbors. Everyone likes uninvited Compagnia, right?
La Compagnia continues its no-knock raid on the bearmen stronghold and brings advanced tactics and wisdom to bear upon the totality of circumstances.
La Compagnia is beset on both sides! At least the threats are mundane rather than divine.