When it comes to choosing what your character does, both their background, class, subclass, and overall abilities are based on what type of profession they have. Professions do not impact a character's determined way of play, the main abilities and the way a character fights are all up to describing them and laying them out in their character sheets.
But what professions does grant characters are so-called Advantage Proficiencies. Certain characters are simply better at some things than others, but this does not mean that, for example, a spellcaster can only cast spells and not use a sword. It simply means that if it were to come to a barebones swordfight, a warrior would have the advantage in that fight.
Warrior
Fightng for Honor, Greed, Loyalty, or simply the thrill of the Battle, you are a master of weaponry and combat techniques, be it via your intense range, your prowess in Unarmed Combat, or the Mastery of the Combination of the Blade and Magic. Whether you are a knight, mercenary, sharpshooter, or a blade master, you honed your martial skills into an art form and perform devastating attacks on your enemies.
Characters that are typically Warriors
Monks, Fighters, Barbarians, Magus, Gunslingers or Swashbucklers etc.
Advantages
Might, Toughness & Basic Attacks rolls
Attributes & Status
MIGHT |
2d10 |
WEAK |
DC10 |
AGILITY |
1d10 |
SLOW |
DC10 |
RESOLVE |
1d20 |
FRIGHT |
DC10 |
TOUGHNESS |
1d20 |
FRAIL |
DC10 |
Spellcasters
Magic initially gathers around you, allowing you to wield it almost as if it chose you as its conduit, whether born to wield it, able to manipulate it through the creation of potions and magical items, the study and perfecting of knowledge, unleashing psychic waves, or the strumming of a lute or flute. You understand the ways of magic deeper than any other, being able to delve into its nuances and those spells above all others, or favor a broader approach that emphasizes the way all magic comes together at the expense of depth.
Characters that are typically Spellcasters
Wizards, Sorcerers, Psychics, Bards, Kineticists or Summoners etc.
Advantages
Might, Resolve & Spellcasting rolls
Attributes & Status
MIGHT |
1d20 |
WEAK |
DC8 |
AGILITY |
1d20 |
SLOW |
DC8 |
RESOLVE |
2d10 |
FRIGHT |
DC12 |
TOUGHNESS |
1d10 |
FRAIL |
DC12 |
Specialist
Skilled opportunists, using their sharp wits and quick reactions to take advantage of any situation, using your enemies' weaknesses against them, you excel at scouting, tracking, and being a hunter, whether it's hunting fugitives, beasts, or long-lost relics. You know how to live off the land or the city, skilled at many different things or really good at a specific skill set that favors your personal interests, be it as a thieving schemer, a protector of nature, a hunter of monsters, or a seeker of truths and finder of ancient relics
Characters that are typically Specialists
Alchemists, Thaumaturges, Rouges, Inventors, Investigators or Rangers etc.
Advantages
Resolve, Agility & Techniques rolls
Attributes & Status
MIGHT |
1d20 |
WEAK |
DC10 |
AGILITY |
2d10 |
SLOW |
DC10 |
RESOLVE |
1d10 |
FRIGHT |
DC10 |
TOUGHNESS |
1d20 |
FRAIL |
DC10 |
Diviner
Be it the gods, demons, devils, eldritch beings, or people following the faith of oaths such as the ways of nature, their might impacts the world in infinite ways. You are a champion of these otherworldly powers, blessed with holy or unholy magic. You live according to the ideals of your beliefs, adorning yourself with the symbols of your faith and training to wield your source's magics to their fullest. Your life is one of devotion to the entity granting your power, spreading its teachings, and enabling others to learn of your might.
Characters that are typically Diviners
Witches, Warlocks, Clerics, Druids, Paladins or Oracles etc.
Advantages
Resolve, Might & Divine Ability rolls
Attributes & Status
MIGHT |
1d20 |
WEAK |
DC12 |
AGILITY |
1d10 |
SLOW |
DC8 |
RESOLVE |
1d20 |
FRIGHT |
DC12 |
TOUGHNESS |
2d10 |
FRAIL |
DC8 |
Mender
The Heart of any Group of Adventueres the people in charge of the wellbeing of their members or simple a group of people serving their community as healers or helping hands taking care of people in need, be it trought the power of magic, the study and understanding of herbs and healing of plants or the enhancement and strenghtenting of their Companions in their hours of need
Characters that are typically Supporters
Alchemists, Clerics, Doctors, Bards, Shamans, or Paladins etc.
Advantages
Toughness, Resolve & Healing Ability rolls
Attributes & Status
MIGHT |
1d10 |
WEAK |
DC10 |
AGILITY |
1d20 |
SLOW |
DC8 |
RESOLVE |
1d20 |
FRIGHT |
DC12 |
TOUGHNESS |
2d10 |
FRAIL |
DC10 |
Broker
Adventurers are always in need of equipment, information, and someone able to supply them with the items of their dreams. Brokers are the ones who acquire the necessary items either by trading, making contacts, or learning the art of crafting themselves in order to give their customers exactly what they need. Some do it for the wealth and fame, while others for the ability to one day change the world with their crafted inventions.
Characters that are typically Brokers
Inventors, Alchemists, Artficers, Engeniers or Merchants etc.
Advantages
Resolve, Agility & Item and Object related rolls
Attributes & Status
MIGHT |
1d10 |
WEAK |
DC8 |
AGILITY |
1d20 |
SLOW |
DC10 |
RESOLVE |
2d10 |
FRIGHT |
DC10 |
TOUGHNESS |
1d20 |
FRAIL |
DC12 |
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