"When you find a lesser fire elemental, you'll usually find a pyromancer not too far away. With luck they will still have control over it." ~Loremaster Rovert Ornald

Searing flame in a shape vaguely quadrupedal, similar in size to a dog, a lesser fire elemental exists only to burn that which is not already ash. They sometimes spin into being where magickal conflagrations burn.

Motive: Burn

Environment: Anywhere fires can burn.

Health: 14

Armor:

Damage Inflicted: 3

Movement: Short

Modifications: See Combat for escalating attack level modification.

Combat: A lesser fire elemental attacks with its flaming jaws. The more the elemental burns foes, the more powerful it grows. Its power increases according to the number of successful attacks (that dealt fire damage) it made on another creature during the previous minute.

  • 0 successful attacks: deals 3 points of damage; attacks as level 3
  • 1 successful attack: deals 4 points of damage; attacks as level 4
  • 3+ successful attacks: deals 5 points of damage; attacks as level 5
If a fire elemental hasn’t burned a foe within the last minute, its combat stats drop back to its level 3 baseline.   A fire elemental is immune to fire attacks but vulnerable to cold; every time it takes 1 point of cold damage, it takes 1 additional point of damage.

Interaction: Lesser fire elementals are animalistic and can usually be controlled by those who summon them. However, there is always chance that a lesser fire elemental will break free from its controller and instead burn whatever is around until it exhausts all possible fuel sources.

Use: A rash of fires leads some people to suspect that an arsonist is on the loose, but the truth is worse.

Loot: When defeated, a lesser fire elemental might leave behind a cypher in the shape of a ruby.  These are typically explosive in nature, but other effects have been recorded.

Structures and other flammable objects in the area of a lesser fire elemental’s attack might catch on fire.
GM intrusion: A character hit by the fire elemental’s attack catches on fire and takes 2 points of damage each round until they use an action patting, rolling, or smothering the flames.