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Downtime Activities

When your character is not on an adventure, they can spend their days engaging in various activities. Downtime can only be taken in a safe area and is interrupted if the area becomes unsafe during the downtime period. A downtime must at least last a minimum of two days, where a character gets a choice of one downtime activity. One additional choice of downtime activity is granted for every additional two days. These activities can be done alone, or with one or multiple other individuals or creatures. When your character engages in the same downtime activity repeatedly between adventures, they become weary of the monotony and repetition, resulting in gaining one point of exhaustion each time an activity is repeated.   There are a total of fifteen downtime activities your character may choose depending on location and context:
  • Leveling Up - Honing your abilities through training, meditation, education, and research, in accordance with the class you have chosen or class you wish to learn
  • Recuperating - Taking the time to rejuvenate, unwind, engage in therapeutic practices, and allowing your mind and body to heal and recover
  • Training - Acquiring new abilities or refining existing skills and techniques
  • Research - Researching places, people, creatures, objects or events to gain advantages or knowledge
  • Work - Performing work, accepting employment opportunities, or engaging in remunerative endeavors
  • Crafting - Applying your craftsmanship to create components, usable items, objects, and structures
  • Trading - Engaging in browsing, selling, purchasing, investing, and other commercial activities
  • Animal Tending - Caring for, training and raising mounts, pets, and other domesticated animals
  • Socializing - Interacting with the local communities, specific groups, or individuals to improve relations, spread information, and establish a social status
  • Recruitment - Attempting to employing general or specific individuals to a group, faction or event
  • Religious Service - Engaging in religious practices such as praying, preaching, and communing to maintain, propagate, and fortify one's faith
  • Event Participation - Participating or hosting local events such as celebrations, festivals, competitions, ceremonies, fairs or performances
  • Crime - Engaging in theft, murder, assault, defrauding, destruction or forgery
  • Gambling - Wagering money, possessions, or services against local players in games of chance
  • Travelling - Devoting time to slowly but securely traverse from one safe location to another

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