Revised Elder Red Dragon
Gargantuan dragon, chaotic evil
Armor Class 21
Hit Points 444 (24d20+192) 24d20+192 ]
Speed
40ft
Fly: 80ft
Climb: 40ft
Saving Throws Dex +6, Con +15, Wis +8, Cha +12
Skills Perception +15, Stealth +6
Damage Immunities Fire
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 25
Languages Common, Draconic
Challenge 22
Legendary Resistance (3/Day). If the dragon fails a saving
throw, it can choose to succeed instead.
Actions
Multiattack. The dragon can use its Frightful presence.
It then makes three attacks: one with its bite and two
with its claws.
Bite. Melee Weapon Attack: +16 to hit, reach 15ft., one
target. Hit: 20 2d10+9 piercing damage plus 11
(2d10) fire damage.
Claw. Melee Weapon Attack: +16 to hit, reach 10 feet,
one target. Hit: 16 2d6+9 slashing damage.
Tail. Melee Weapon Attack: +16 to hit, reach 20 feet,
one target. Hit: 18 2d8+9 bludgeoning damage
Frightful Presence. Each creature of the dragon's choice
that is within 120 feet of the dragon and aware of it
must succeed on a DC 20 Wisdom saving throw or
become frightened for 1 minute. A creature can repeat
the saving throw at the end of each of its turns, ending
the effect on itself on a success. If a creature's saving
throw is successful or the effect ends for it, the
creature is immune to the dragon's Frightful Presence
for the next 24 hours.
Fire Breath (Recharge 6). The dragon exhales fire in a
80-foot cone. Each creature in that area must make a
DC 23 Dexterity saving throw, taking 83 24d6 ] fire
damage on a failed save, or half as much damage on a
successful one.
Immolation(Recharge 5-6). The dragon spits a ball of fire at one
creature within 60 feet. The target must make a DC 21
Dexterity saving throw taking 28 (8d6) fire damage on
a failure and if the target is a creature or a flammable
object, igniting or taking half as much damage and not
catching fire on a sucessful save. Until a creature
douses the fire, with at least 5 gallons (= ~20 litres) of
water, it takes 10 (3d6) fire damage at the start of each
of its turns.
Legendary Actions
The dragon can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of
another creature's turn. The dragon regains spent legendary actions at the start of its turn
Detect. The dragon makes a Wisdom (Perception)
check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its
wings. Each creature within 15 feet of the dragon must
succeed on a DC 21 Dexterity saving throw or take 16
2d6+9 bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
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