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Tasius Tragus

Tasius Tragus is an imperial warrior and the Thane of Dragon Bridge. In his role as Thane of the town, he is the foremost nobility in Dragon Bridge. He is also a former member of the imperial legion. Though he enjoyes the benefits of his position, Tasius is disinterested in the day to day running of the town and is ill sutied for a leadership position. Prefering instead to spend his days feating and drinking and telling old war stories. He is also corrupt and easily bribed.   Quotes:
"If you have any issues talk to Captain Aldepius, or shed your sorrows over a flaggon to Faida, or talk to anyone else. Just don't bother me with trifles."
"I was a real warrior once. Those were the days; fighting, drinking and feasting. Well I suppose I still do plenty of the last two!"
"Back in the old days. The legion was the best army in the world. We were unstoppable. Not like these pups they've got fighting for them now."
"Seems if you kill enough elves the legion gives you a town to rule. I'd have preferred a pile of gold and a wench but I've made do."
"Definately worse places to retire than this little town. Though the way Varnius goes on, sometimes I wish the Dominion had just finished me off."
Tasius wears scaled armour (+5 THP) and boots. He wields a wooden shield and a steel longsword. He carries fine clothes along with a selection of uncommon loot and gold.
Children
Ruled Locations

Warrior (lvl 3)

Medium Any race, Any

Armor Class 16 (Chain Shirt, Wooden Shield)
Hit Points 26 (4d8+8) 4d8+8
Speed: 30 ft

STR

15
( +2 )

DEX

13
( +1 )

CON

14
( +2 )

INT

10
( +0 )

WIS

12
( +1 )

CHA

10
( +0 )

Saving Throws Constitution +4
Skills Athletics +4, Perception +3, Survival +3
Senses passive Perception 13
Languages Common
Challenge Rating 1/2
Proficiency Bonus +2

Martial Role. The warrior has one of the following traits of your choice:   Attacker. The warrior gains a +2 bonus to attack rolls.   Defender. The warrior gains the Protection reaction below.   Second Wind. The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level. If it does so, it can't use this feature again until it finishes a short or long rest.   Improved Critical. The warrior's attack rolls now score a critical hit on a roll of 19 or 20 on the d20

Actions

Steel Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) slashing damage, or 7 (1d10 + 3) slashing damage if used with two hands.   Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 2) piercing damage (1d20+4 Steel Arrows).

Reactions

Protection (Defender Only). The warrior imposes disadvantage on the attack roll a creature within 5 feet of it whose target isn't the warrior. The warrior must be able to see the attacker.


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