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Sorex Vinius

Sorex Vinius is an Imperial who works at the Winking Skeever in Solitude, and is the son of the owner Corpulus Vinius. He expects to take over the inn, should anything happen to his father. He grew up with Vivienne Onis and Roggvir. They were friends as children until Sorex confided his feelings for Vivienne to Roggvir. After that point, Roggvir teased Sorex incessantly, and even abused his former friend to embarrass him in front of Vivienne. Sorex came to hate Roggvir, and he was present to see his former friend executed for treason. While the family business runs smoothly on the surface, there are times when Sorex seems too keen on running the tavern, although he will not talk about it when his father is listening. If you meet him outside the Winking Skeever, he will act like he already owns the place. When asked if he works at the Winking Skeever it becomes quite obvious that he wants to own the inn.   His greetings outside of the Winking Skeever:
"New in town, right? If you need a place to sleep, head over to the Winking Skeever. We keep a fine inn."
"You know, the Winking Skeever's not just the best inn in Solitude. It's the also the only inn in Solitude."
"Don't mind me. I'm just running errands for the old man."   His greetings inside the Winking Skeever:
"Welcome to the Winking Skeever. Take a load off and enjoy the atmosphere."
"Glad you decided to check us out."
"Soft sheets and hard liquor. What's not to like?"
Sorex wears a set of farm clothes along with a pair of boots. He carries the key to the inn, a belted tunic, and a selection of common loot and gold. In combat, he relies on an iron dagger.
Children

Commoner

Medium Any race, Any

Armor Class 11
Hit Points 9 (2d8) 2d8
Speed: 30 ft

STR

12
( +1 )

DEX

12
( +1 )

CON

10
( +0 )

INT

8
( -1 )

WIS

9
( -1 )

CHA

7
( -2 )

Skills Any one skill +2
Senses passive Perception 9
Languages Common
Challenge Rating 1/8
Proficiency Bonus +2

Actions

Off-Hand Attack. The Commoner can make an (unmodified) attack with thier off-hand, as with two-weapon fighting.   Iron Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5ft or range 20/60, one target. Hit: (1d4+1) piercing damage.   Punch. Melee Weapon Attack: +3 to hit, one target, Hit: (1d4+1) bludgeoning damage.


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