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Silana Petreia

Silana Petreia is an Imperial priestess of the Temple of the Divines in Solitude. She can be found walking around the marketplace or inside the temple. She is an orphan who was taken into the temple by Rorlund and Freir at a young age and trained as a priestess. This was during the great war and secretly she remains a devout worshiper of Talos.   Quotes:
"May the Divines guide and keep you."
"May you be saved by the Divines, as I once was."
"The Divines saved me from the streets, and they can save you from your trials, as well."
"Blessings to you. The Divines are listening."
"I hope the Divines have been keeping you well."
She wears hooded Priest Robes and a pair of boots. She wields an iron dagger and carries an Amulet of Talos some common items and gold.
Children

Priest

Medium Any race, Any Good

Armor Class 10
Hit Points 16 (3d8+3) 3d8+3
Speed: 30 ft

STR

7
( -2 )

DEX

10
( +0 )

CON

12
( +1 )

INT

13
( +1 )

WIS

16
( +3 )

CHA

13
( +1 )

Saving Throws Wisdom +5, Charisma +3
Skills Medicine +5, Persausion +3, Religion +5
Damage Resistances Radiance, Necrotic (Priest Robes)
Senses passive Perception 13
Languages Common, two other languages
Proficiency Bonus +2

The Priest is a 3rd-level spellcaster, thier spellcasting abilty is Wisdom (spell save DC 13, +5 to hit with spell attacks) they have the following Cleric spells prepared:  

Cantrips

Guidance, Spare the Dying, Thaumaturgy, Word of Radiance  

1st-level Spells (4 slots)

Bless, Ceremony, Healing Hands, Purify Food and Drink  

2nd-level Spells (2 slots)

Lesser Restoration, Prayer of Healing


Priest Robes. Clothes that when worn while you are wearing no armour and not wielding a shield, have resistance to Necrotic damage and Radiance damage.

Actions

Off-Hand Attack. The Priest can make an attack with thier off-hand, as with two-weapon fighting.   Iron Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5ft or range 20/60, one target. Hit: (1d4) piercing damage.   Punch. Melee Weapon Attack: 0 to hit, one target, Hit: (1d4-2) bludgeoning damage.

Bonus Actions

Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra (1d4) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d4 for each level above 1st.


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