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Rorlund

Rorlund is a Nord high priest of the Eight Divines in Solitude. He lives at the Temple of the Divines with his wife Freir, and Silana Petreia, a girl whom they both saved from a life on the streets. Although Silana Petreia believes the wealthy should do more to help the families of Solitude during the harsh times of war, Rorlund disagrees thinking that it is up to the poor to rise up and follow in the example of the gods. He is worried that attendance to the Temple is down and believes the war is beginning to affect people's faith.   Should you approach him, Rorlund will provide you with a humble welcome to the Temple:
"As high priest of the Eight Divines, I bid you welcome."
"We welcome you to worship the Eight Divines, freely and openly."
"Wander no more, for you are among friends here, and safe."
"Blessings be with you."   Rorlund may close dialogue by providing you with a reminder:
"Blessed are those who worship, for they know true grace."
"Keep the faith."   During prayer, he may chant:
"Let us walk in the steps of the Divines."
"Remind us of our place, when we forget."
"May knowledge of your Divinity carry us through our daily trials."   In conversation:
Rorlund: "Silana, you don't seem yourself. Is something the matter?"
Silana: "Oh, yes sir. I feel many of Solitude's families are having trouble getting by, and the wealthy do nothing to help them!"
Rorlund: "Your compassion is admirable, but you see, we cannot help them all. The poor must learn from the examples of the gods and raise themselves up."
Silana: "I respectfully disagree, sir. Stendarr and Zenithar may demand strength from them, but Mara and Dibella demand compassion from us."
Rorlund: "I see you have meditated on this subject quite thoroughly. I shall not stop you, but please, try to attend to your temple duties as well."
Children
Rorlund wears a set of monk robes along with a pair of boots. He wields an iron dagger and carries a belted tunic along with a selection of upper-class items and gold.

Priest

Medium Any race, Any Good

Armor Class 10
Hit Points 16 (3d8+3) 3d8+3
Speed: 30 ft

STR

7
( -2 )

DEX

10
( +0 )

CON

12
( +1 )

INT

13
( +1 )

WIS

16
( +3 )

CHA

13
( +1 )

Saving Throws Wisdom +5, Charisma +3
Skills Medicine +5, Persausion +3, Religion +5
Damage Resistances Radiance, Necrotic (Priest Robes)
Senses passive Perception 13
Languages Common, two other languages
Proficiency Bonus +2

The Priest is a 3rd-level spellcaster, thier spellcasting abilty is Wisdom (spell save DC 13, +5 to hit with spell attacks) they have the following Cleric spells prepared:  

Cantrips

Guidance, Spare the Dying, Thaumaturgy, Word of Radiance  

1st-level Spells (4 slots)

Bless, Ceremony, Healing Hands, Purify Food and Drink  

2nd-level Spells (2 slots)

Lesser Restoration, Prayer of Healing


Priest Robes. Clothes that when worn while you are wearing no armour and not wielding a shield, have resistance to Necrotic damage and Radiance damage.

Actions

Off-Hand Attack. The Priest can make an attack with thier off-hand, as with two-weapon fighting.   Iron Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5ft or range 20/60, one target. Hit: (1d4) piercing damage.   Punch. Melee Weapon Attack: 0 to hit, one target, Hit: (1d4-2) bludgeoning damage.

Bonus Actions

Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra (1d4) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d4 for each level above 1st.


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