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Quartermaster Torben

Torben is an elderly Nord pirate who serves as the quartermaster for Broken Oar Grotto, being in charge of distributing basic supplies to the Blackblood Marauders. He also runs a stall inside the Grotto where he works as a general goods trader for outsiders. He is a cantankerous old man, who is weathered and hard of hearing, also having a hook in place of one of his hands which he lost to a paticularly vicous slaughterfish long ago. He is generally ill mannered but has no special dislike of outsiders in the Grotto, just generally being grumpy with everyone he meets.   Quotes:
"What!? Oh a customer. Get on an' buy something then. An' don't be expecting a discount neither. I've no time for pesterers and cheapskates. What ya see is what ya get."
"Some of these louts think I'm running a charity 'ere. Well I aint never done noone no chairty. Cause nobodies ever done me any. Even I my age, I pay me own way. So no griping to me about prices!"
"Huh? You sayin' something? Speak up lad/lass! 'Earings gone same way as me 'and. Can't hear nothing if you gonna be mumbling all the time."
"Folks think cause my 'earings bad I don't know they is laughin' behind me back! Well I might be old but I sharpened this 'ere hook this mornin'. An' I know right where to stick it."
"If you're 'ere to buy someit then get on with it. Gods know I've no time for gawkers. You get the supplies you need an' be off."
"You need a healer talk to the Druid. He's done my back some good at least. Can't grow anything back tho'. I already asked him."
He wears pirate's clothes, hat and boots, and is equipped with an iron dagger. He carries a selection of common loot and gold.
Children

Commoner

Medium Any race, Any

Armor Class 11
Hit Points 9 (2d8) 2d8
Speed: 30 ft

STR

12
( +1 )

DEX

12
( +1 )

CON

10
( +0 )

INT

8
( -1 )

WIS

9
( -1 )

CHA

7
( -2 )

Skills Any one skill +2
Senses passive Perception 9
Languages Common
Challenge Rating 1/8
Proficiency Bonus +2

Actions

Off-Hand Attack. The Commoner can make an (unmodified) attack with thier off-hand, as with two-weapon fighting.   Iron Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5ft or range 20/60, one target. Hit: (1d4+1) piercing damage.   Punch. Melee Weapon Attack: +3 to hit, one target, Hit: (1d4+1) bludgeoning damage.


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