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Pantea Ateia

Pantea Ateia is an Imperial bard and teacher at the Bards College in Solitude. She is an experienced flute-player from a long line of them, as her instrument has been passed down for seventeen generations.    When spoken to:
"Don't forget my name. Someday, everyone will be saying it."
"If you ask me, this damned rebellion can't end soon enough. I had to end my tour of Skyrim's courts. Too dangerous to travel."
"It's been my honor to perform at the Blue Palace on many occasions. His late lordship was quite the admirer."
"Now you can say you've met the most talented bard in all of Skyrim."
"To be honest, I can't stand some of my students. Only Aia shows potential for greatness. The rest are just wasting my time."   Pantea can be overheard in several conversations with students and the headmaster:
Pantea: "You there, have you performed your voice exercises today?"
Aia: "Always! Perfection takes dedication, after all!"
Pantea: "Yes, well, see that you keep at it. That is all."
Pantea: "Your performance has been excellent lately Aia. You still need training but one day you will make an adequate singer."
Aia: "Yes, Dean. Thank you."
Pantea: "You there, have you performed your voice exercises today?"
Jorn: "Yes, Lady Ateia. My voice is strong as the Dragonborn's!"
Pantea: "Yes, well, see that you keep at it. That is all."
Pantea: "You there, have you performed your voice exercises today?"
Illdi: "Yes, madam. I know I have a lot to work on."
Pantea: "Yes, well, see that you keep at it. That is all."
Viarmo: "How are your students coming along?"
Pantea: "Passably. Aia is my star pupil; none of the others can hold a candle to her, especially not that wretched Illdi."
Viarmo: "Try not to play favorites, Lady Ateia. It does a disservice to the whole class."
Pantea: "Yes, Headmaster."
Pantea Ateia wears a set of fine clothes and a pair of fine boots. She also keeps a belted tunic on her, though she won't wear it. She wields an iron dagger to defend herself if threatened. She also carries a key to the Bards College and a selection of higher-class items and gold.
Children

Bard

Medium Any race, Entertainer, Any

Armor Class 13 (Hide Armour)
Hit Points 22 (3d8+9) 3d8+9
Speed: 30 ft

STR

11
( +0 )

DEX

14
( +2 )

CON

12
( +1 )

INT

10
( +0 )

WIS

13
( +1 )

CHA

14
( +2 )

Saving Throws Dexterity +5, Charisma +5
Skills Acrobatics +5, Perception +4, Performance +5, History +3
Senses passive Perception 14
Languages Common, one other language
Challenge Rating 2
Proficiency Bonus +3

The bard is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It has the following bard spells prepared:  

Cantrips

Vicious Mockery, Friends  

1st-level Spells (4 Slots)

Calm, Hideous Laughter, Dissonant Whispers, Fast Healing  

2nd-level Spells (2 Slots)

Mischief, Phychic Jaunt

At will:
Song of Rest.
The bard can perform a song while taking a short rest. Any ally who hears the song regains an extra 1d6 hit points if it spends any Hit Dice to regain hit points at the end of that rest. The bard can confer this benefit on itself as well.

1/day: Bardic Inspiration. The Bard inspires others through stirring words or music. Using thier bonus action on thier turn to choose one creature other than themself within 60 feet, who can hear them. That creature gains one Bardic Inspiration die, a d8. The creature can then roll the die and add the number rolled to the next ability check, attack roll, or saving throw it makes. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

2/day: Taunt. The bard can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the bard, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the bard’s next turn.


Jack of all Trades. +1 to any ability check they make that doesn’t already include their proficiency bonus.

Actions

Iron Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 5 (1d6+2) piercing damage.   Hunting Bow. Ranged Weapon Attack: +5 to hit, range 80/320 ft, one: target. Hit: 5 (1d6+2) piercing damage.


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