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Merath the Magnificent

Merath is a Altmer barbarian, a member of Cassian's Traveling Circus under the monkier Merath the Magnificent. He works as a strongman, performing feats of incredible strength for the circus audience. Originally from the Summerset Isles, Merath was born to an Altmer mother and an Orc father, making him unusual for his people, having little natural aptitiude for magic, an uncommon strength and ferocity which combined with the natural tallness of his people, make him a formidible fighter. However his liniege and these traits also brought about the unwanted attention of the Thalmor, who sought to purge him and his family for their impurity. Merath survived however and fled.   Quotes:
"Name's Merath. Cassian calls me the magnificent. I'm pretty strong, if being strong's magnificent then I guess I am."
"Don't cause me and my troop any trouble and we'll get along fine stranger. Also watch the show I guess."
"This arm's not just for lifting weights. Can crack a skull just fine too."
"If you've business with Cassian go ahead. If you're just here to gawk then do that but don't let me catch you thieving from us."
"If I wasn't the strongest Cassian wouldn't need me. So I gotta keep getting stronger and stay the best."
"The circus is a more comfortable life than fighting for me but I can fight pretty good too. When I gotta."
"I may be big but I wont crush you, unless you make me mad. So don't make me mad and you'll be fine."
Merath wear's fur clothes and boots. In battle he wields an iron battleaxe and carries a selection of common loot and gold.
Children

Barbarian (lvl 3)

Medium Any race, Any

Armor Class 13 (unarmoured defence)
Hit Points 26 (4d8+10)
Speed: 30 ft

STR

17
( +3 )

DEX

10
( +0 )

CON

16
( +3 )

INT

8
( -1 )

WIS

10
( +0 )

CHA

8
( -1 )

Saving Throws Constitution +5
Skills Athletics +5, Survival +2
Senses passive Perception 10
Languages Common
Challenge Rating 1
Proficiency Bonus +2

Rage (can be used twice per long rest). Fighting with primal ferocity, the Barbarian can enter a rage as a bonus action. Gaining advantage on Strength checks and Strength saving throws. Gaining a +2 bonus to the damage rolls that use Strength and gaining resistance to bludgeoning, piercing, and slashing damage. The rage lasts for 1 minute. It ends early if the Barbarian is knocked unconscious or if thier turn ends and they haven’t attacked a hostile creature since thier last turn or taken damage since then.

Actions

Iron Battleaxe. Melee Weapon Attack: +5 to hit, reach 5ft, one target. Hit: (1d12+3) slashing damage.   Iron Spear (3). Melee or Ranged Weapon Attack: +5 to hit, reach 5ft or range 20/60, one target. Hit: (1d6+3) piercing damage.


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