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Ma'zaka

Ma'zaka is a Khajiit citizen who tends the Solitude Lighthouse. He was a sailor in his earlier years, and looks after the lighthouse in his retirement. He is somewhat mad after many long years in isolation but very friendly to visitors. He is aware of the pirate stronghold nearby but takes care to avoid them, for the most part they leave him be, though pirates have been known to sneak into the lighthouse at night and extinguish the fire to cause ships to become lost. When not performing his duties, he enjoys fishing at the nearby Brinewater Grotto.   Quotes:
"Oh my, old Ma'zaka has a visitor!"
"What brings you all the way out here?"
"Oh, for the salt spray, the creak of the mast, and the clash of sabers. Those were the days..."
"You should take care if you wish to walk the northern road friend. There's pirates on these shores and more dangerous things besides."
"The Sea of Ghosts makes for dangerous sailing. This, old Ma'zaka's lighthouse can help with."
"There is good fishing to be had in these waters. Enough to keep Ma'zaka fat and happy but beware that some fish will bite you back."
"The Sea of Ghosts is not just a name. Ma'zaka has seen it. Strange lights on the horizon. Haunting calls to Ma'zaka in the night."
"Ma'zaka is happy enough by himself. If Ma'zaka gets lonely he need only speak to Ma'zaka. Then Ma'zaka is not so lonely anymore."
He wears miner's clothes and boots, and is equipped with an iron dagger. He carries the key to Solitude Lighthouse, and a selection of common loot and gold.
Children

Commoner

Medium Any race, Any

Armor Class 11
Hit Points 9 (2d8) 2d8
Speed: 30 ft

STR

12
( +1 )

DEX

12
( +1 )

CON

10
( +0 )

INT

8
( -1 )

WIS

9
( -1 )

CHA

7
( -2 )

Skills Any one skill +2
Senses passive Perception 9
Languages Common
Challenge Rating 1/8
Proficiency Bonus +2

Actions

Off-Hand Attack. The Commoner can make an (unmodified) attack with thier off-hand, as with two-weapon fighting.   Iron Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5ft or range 20/60, one target. Hit: (1d4+1) piercing damage.   Punch. Melee Weapon Attack: +3 to hit, one target, Hit: (1d4+1) bludgeoning damage.


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