BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Ma'dran

Ma'dran is a Khajiit jeweler, he is a member of Ri'saad's Caravan, a group of wandering trader's active in Skyrim that go across Tamriel selling extoic goods. He works as a trader and tailor in the caravan, often leading trade expeditions on his own with Ma'jhad and Ra'zhinda. He has proficiency with jewelers tools.   Quotes:
"I welcome you, friend. How may I serve you?"
"May your road lead you to warm sands."
"The warm sand of Elsweyr is far away from here."
"I hope you will come to do business with us again."
"May the sun keep you warm even in this land of bitter cold."
"Warm sands, friend. How may I serve you?"
Ma'dran wears a set of merchant clothes and a pair of boots. He is equipped with a steel dagger, and carries a selection of upper-class loot and gold.
Children

Khajiit Trader

Medium Khajiit, Trader, Any

Armor Class 12
Hit Points 16 (3d8+3) 3d8+3
Speed: 35 ft

STR

8
( -1 )

DEX

14
( +2 )

CON

12
( +1 )

INT

10
( +0 )

WIS

13
( +1 )

CHA

16
( +3 )

Saving Throws Dexterity +4, Wisdom +3
Skills Perception +5, Persuasion +5, Sleight of Hand +6, Stealth +4
Damage Resistances Falling
Senses 120ft darkvison, passive Perception 15
Languages Common, Shadowmarks, Ta’agra
Proficiency Bonus +2

Actions

Off-Hand Attack. The Khajiit can make an (unmodified damage) attack with thier off-hand, as with two-weapon fighting.   Steel Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft,, one target. Hit: (1d4 + 3) piercing damage.   Claws. Melee Weapon Attack: +4 to hit, reach 5 ft,. one target. Hit: (1d4+2) slashing damage.

Bonus Actions

Cunning Action. This action can be used to take the Dash, Disengage, or Hide action. Alternatively this can be used to make a Dexterity (Sleight of Hand) check.


Comments

Please Login in order to comment!