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Legate Adventus Caesennius

Legate Adventus Caesennius is an Imperial soldier who can be found in Castle Dour in Solitude. He is a member of the Imperial Legion. He wears Imperial armor with matching boots and bracers. He wields an Imperial sword, a steel dagger and uses an Imperial bow for ranged attacks.    Tell me about your group.
"Not sure I understand the question. The Legion's always been in Skyrim. We have garrisons throughout all the provinces of the Empire. Our mission is to serve the Emperor, uphold the law, and protect the citizenry. Skyrim's days are darkening, and the Legion will soon be called into service like never before. But we stand ready, as always, to meet that call."
He carries twelve steel arrows for the bow and his sleeping outfit, a belted tunic.
Children

Legate

Medium Any race, Soldier, Any Non-chaotic

Armor Class 17 (Steel Halfplate) +2 (Steel Shield)
Hit Points 32 (5d8+10) 5d8+10
Speed: 30 ft

STR

16
( +3 )

DEX

15
( +2 )

CON

14
( +2 )

INT

13
( +1 )

WIS

14
( +2 )

CHA

13
( +1 )

Saving Throws Constitution +5, Charisma +4
Skills Athletics +6, Investigation +4, Insight +5, Persuasion +4
Damage Resistances Piercing (Armour)
Damage Immunities Piercing (Shield)
Senses passive Perception 12
Languages Common, two other languages
Challenge Rating 2
Proficiency Bonus +3

Encumbered. The Centurion has disadvantage on Stealth checks due to thier plated armour and is rendered incapable of stealth while thier shield is donned.   Leadership (once per round). As a reaction, the Legate can utter a special command or warning to any ally that is within 30 feet of them. Whenever an ally that is within 30 feet of the centurion makes an attack roll or saving throw, the ally can add 1d4 to the roll provided they can hear and understand the Legate. An ally can only benefit from one leadership die at a time. The effect ends if the Legate can no longer be heard, for example if the Centurion or ally is incapacitated.  

Polearm Master

4th level

You gain the following benefits:

  • When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear in your hands, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon's damage die for this attack is a d4, and it deals bludgeoning damage.
  • While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.

 

Actions

Steel Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5ft or range 20/60, one target. Hit: (1d6+4) piercing damage or (1d8+4) when used two-handed (melee only).   Steel Shortsword. Melee Weapon Attack: +6 to hit, reach 5ft, one target. Hit: (1d6+4) piercing damage.   Imperial Warbow. Ranged Weapon Attack: +5 to hit, range 120/500, one target. Hit: (1d10+3) piercing damage.


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