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Kharjo

Ra'zhinda is a Khajiit warrior, he is a member of Ri'saad's Caravan, a group of wandering trader's active in Skyrim that go across Tamriel selling extoic goods. He works as a guard, protecting the caravan against thieves and threats on the road.   Quotes:
"I was hired to protect the others as we walk the roads of Skyrim. It is a thankless task and I would rather be back home in Elsweyr, but I have little choice. Ahkari freed me from a prison in Cyrodiil, and now I must repay my debt to her. A word of advice, my friend -- do not mix gambling and drink. Taken together, they will empty your pockets of every septim."
"Skyrim is filled with all manner of dangerous beasts. Wolves, trolls, mammoths and giants would all like to make a meal of us. But the dragons are the most fearsome. Lucky for us, they don't seem to hunt along the roads."
"Khajiit guards your back."
"These sands are cold, but Khajiit feels warmness from your presence."
"Bring your coins, but do not bring trouble."
"Bandits harass the caravans at every step, but Khajiit usually scare them off."
"May your road lead you to warm sands"
"If you have come to see our wares, speak to the others"
"Speak to the others if you wish to purchase something"
"This Khajiit protects the others"
Kharjo wears a set of steel plate armor, including matching gauntlets and boots. He is equipped with a glaive, the Moon Amulet, and carries a selection of common loot and gold.
Children

Khajiit Warrior

Medium Khajiit, Soldier, Any

Armor Class 18 (Steel Plate)
Hit Points 44 (8d8+8) 8d8+8
Speed: 40 ft

STR

15
( +2 )

DEX

17
( +3 )

CON

12
( +1 )

INT

10
( +0 )

WIS

13
( +1 )

CHA

11
( +0 )

Saving Throws Dexterity +6, Constitution +4
Skills Athletics +5, Insight +4, Perception +7, Stealth +6
Damage Resistances Falling, Piercing
Condition Immunities Prone (from falling)
Senses 120ft darkvison, passive Perception 17
Languages Common, Ta’agra
Challenge Rating 4
Proficiency Bonus +3

Encumbered. Has disadvantage on Dexterity (Stealth) checks to hide.

Actions

Extra Attack. The Khajiit can make a second attack whenever it takes the attack action on its turn.   Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft, one target. Hit: (1d10+2) slashing damage.   Claws. Melee Weapon Attack: +6 to hit, reach 5 ft,. one target. Hit: (1d4+3) slashing damage.   Longbow. Ranged Weapon Attack: +6 to hit, range 150/600, one target. Hit: (1d8+4) piercing damage.

Bonus Actions

Fangs. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: (1d6+2) piercing damage.


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