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Jorn

Jorn is a Nord bard who resides at the Bards College in Solitude. He is also the person responsible for preparing the effigy for the festival of The Burning of King Olaf.    He can make several remarks towards you:
"And why wouldn't I be? We sing tales of kings, queens and their politics, 'tis true. But do you know who really makes history? The person who writes it."
"It's an honor to have Viarmo for instructions on drum, but he's far too reserved for my tastes."
"Viarmo is too concerned with precision. What of instinct? Hmm? What of passion?"
"Lisette's a fine lass, but when I join the Legion, she's not the type to wait for my return."   Jorn can also be overheard in a few conversations around the college:
Inge: "Your solo performance is about a week away. I expect to hear your early rendition tomorrow, understand?"
Jorn: "I've converted the classic tale of Eyldi the Bear to be performed with drums. I think you'll be impressed!"
Inge: "I'll be the judge of that. Now, back to your practice."
Giraud: "Pardon me, but I trust you've been working on your poem, on the classical heroes of Skyrim, yes?"
Jorn: "Yes sir, Professor Gemane! It's a war epic about Hoag Merkiller's last stand!"
Giraud: "I'm sure it will be fine, just don't be late."
Ataf: "I think Illdi's better than Dean Pantea actually knows. She just gets intimidated when she's in class and can't sing."
Jorn: "I think someone has a crush on Illdi."
Pantea: "You there, have you performed your voice exercises today?"
Jorn: "Yes, Lady Ateia. My voice is strong as the Dragonborn's!"
Pantea: "Yes, well, see that you keep at it. That is all."
Jorn wears a set of farm clothes along with hide bracers and a matching pair of boots. He carries his key to the College, a belted tunic, and a selection of upper-class loot and gold. In combat, he relies on an iron sword.
Children

Bard Student

Medium Any race, Entertainer, Any

Armor Class 12 (Unarmoured)
Hit Points 16 (3d8+3) 3d8+3
Speed: 30 ft

STR

11
( +0 )

DEX

14
( +2 )

CON

12
( +1 )

INT

10
( +0 )

WIS

13
( +1 )

CHA

14
( +2 )

Saving Throws Dexterity +4
Skills Performance +4, History +2
Senses passive Perception 11
Languages Common, one other language
Challenge Rating 1
Proficiency Bonus +2

The bard is a 2nd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has the following bard spells prepared:  

Cantrips

Vicious Mockery, Friends  

1st-level Spells (3 Slots)

Calm, Hideous Laughter, Dissonant Whispers

At will:
Song of Rest. The bard can perform a song while taking a short rest. Any ally who hears the song regains an extra 1d6 hit points if it spends any Hit Dice to regain hit points at the end of that rest. The bard can confer this benefit on itself as well.

1/day: Bardic Inspiration. The Bard inspires others through stirring words or music. Using thier bonus action on thier turn to choose one creature other than themself within 60 feet, who can hear them. That creature gains one Bardic Inspiration die, a d6. The creature can then roll the die and add the number rolled to the next ability check, attack roll, or saving throw it makes. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

2/day: Taunt. The bard can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the bard, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the bard’s next turn.


Jack of all Trades. +1 to any ability check they make that doesn’t already include their proficiency bonus.

Actions

Off-Hand Attack. The Bard Student can make an (unmodified damage) attack with thier off-hand, as with two-weapon fighting.   Iron Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5ft or range 20/60, one target. Hit: (1d4+2) piercing damage.   Punch. Melee Weapon Attack: +2 to hit, one target, Hit: (1d4) bludgeoning damage.


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