BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Jaree-Ra

Jaree-Ra is an Argonian rogue residing in Angeline's Aromatics in Solitude. He and his sister Deeja work for Aquillius Aeresius at the East Empire Company, while his brother Gulum-Ei is a Thieves Guild fence. With his connections, he has established a racket with the Blackblood Marauders, committing all kinds of theft. Jaree-Ra will often hang out in the business district, preferably between Angeline's Aromatics and the pathway leading to Castle Dour.    He may say:
"It's easy to find things to sell. Things nobody will miss. Things from underground, or just left lying around in someone's house. I bet the two of us, we're very alike. So why not take the next step? We can help each other. My sister Deeja and I are treasure hunters. We like to collect things."
"You should see me when you get bored, stranger."
"I'm no thief. Of course not! Thieves take what is precious. Thieves steal. We just take what will not be missed. What no one needs anymore. Maybe we take some weapons and stop a few deaths. Who would call that thievery?"
"As I said, it's easy to find things nobody will miss. My sister Deeja and I are treasure hunters. You could be too."
Jaree-Ra wields an iron dagger and wears hide armor with hide boots. His treasure hunts apparently provided much wealth, as he carries a selection of upper-class items and gold.
Children

Rogue

Medium Any race, Criminal, Any Non-lawful

Armor Class 14 (Leather Armour)
Hit Points 27 (5d8+5) 5d8+5
Speed: 30 ft

STR

10
( +0 )

DEX

15
( +2 )

CON

13
( +1 )

INT

12
( +1 )

WIS

10
( +0 )

CHA

14
( +2 )

Saving Throws Dexterity +4, Charisma +4
Skills Acrobatics +4, Perception +4, Sleight of Hand +4, Stealth +6
Senses passive Perception 14
Languages Common, shadowmarks
Challenge Rating 1
Proficiency Bonus +2

Sneak Attack. Once per turn, the rogue deals an extra 1d6 damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the rogue that isn’t incapacitated and the rogue doesn’t have disadvantage on the attack roll.   Sidestep. The rogue can move up to half its speed without incurring opportunity attacks.

Actions

Off-Hand Attack. The Rogue can make an (unmodified damage) attack with thier off-hand, as with two-weapon fighting.   Steel Shortsword. Melee Weapon Attack. +4 to hit, reach 5ft, one target. Hit: (1d6+3) piercing damage.   Steel Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft,, one target. Hit: (1d4 + 3) piercing damage.

Bonus Actions

Dust in the Eyes (1/short or long rest). The rogue tosses sand, dust, or some other irritant into the eyes of a creature within 10 ft. The target creature must make a DC 12 Constitution saving throw or be blinded for one minute. The target creature can use its action to clean its eyes, ending this condition.


Comments

Please Login in order to comment!