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Irnskar Ironhand

Irnskar Ironhand is a Nord warrior who lives in Solitude where he acts as Thane Bryling's housecarl. He is owed a substantial gambling debt by Octieve San, an old Breton who also lives in Solitude.   When you approach him, he will say:
"Unless we have specific business, I'm not interested."
"When I was a young rascal, I broke a man's arm with a single punch. Course, I had a horseshoe hidden in my glove..."
"I think Bryling's the one you want to talk to. I'm mostly just here to scare away the riff raff".   In conversation:
Irnskar: "My lady, I'm pleased to inform you that you have a new gown for court, specially tailored by madame Endarie."
Bryling: "Really? How did we afford that? Besides, I like the gown I already have."
Irnskar: "Madame Endarie insisted. She made it free of charge, in honor of your lenience about last month's rent discrepancies."
Bryling: "That was suspiciously nice of her. I thought she hated everyone."
Irnskar: "She does, my lady. But apparently, she hates you just a little less than the others."
Irnskar wears a set of iron armor (AC 17), boots, and gauntlets instead of a shield. He carries a belted tunic, an iron dagger and Iron Longsword instead of steel, a key to Bryling's house, and a selection of lower-class items and gold.
Children

Warrior (lvl 3)

Medium Any race, Any

Armor Class 16 (Chain Shirt, Wooden Shield)
Hit Points 26 (4d8+8) 4d8+8
Speed: 30 ft

STR

15
( +2 )

DEX

13
( +1 )

CON

14
( +2 )

INT

10
( +0 )

WIS

12
( +1 )

CHA

10
( +0 )

Saving Throws Constitution +4
Skills Athletics +4, Perception +3, Survival +3
Senses passive Perception 13
Languages Common
Challenge Rating 1/2
Proficiency Bonus +2

Martial Role. The warrior has one of the following traits of your choice:   Attacker. The warrior gains a +2 bonus to attack rolls.   Defender. The warrior gains the Protection reaction below.   Second Wind. The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level. If it does so, it can't use this feature again until it finishes a short or long rest.   Improved Critical. The warrior's attack rolls now score a critical hit on a roll of 19 or 20 on the d20

Actions

Steel Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) slashing damage, or 7 (1d10 + 3) slashing damage if used with two hands.   Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 2) piercing damage (1d20+4 Steel Arrows).

Reactions

Protection (Defender Only). The warrior imposes disadvantage on the attack roll a creature within 5 feet of it whose target isn't the warrior. The warrior must be able to see the attacker.


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