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Hrisskar the Scorned

Hrisskar is a Nord warrior, formerly a member of the Companions inner Circle, an order of warriors famed in Skyrim for their valor and honour. He was banished from the order for his unrestrained fury and ferocity. He is cursed with werewolf lycanthropy, which through his willing experimentation with the hagraven coven the Glenmoril Witches, has grown largely beyond his own control, though has increased his frame and power. He seeks a Daedric artefact, the Ring of Hircine which he hopes will allow him to bring his transformations back under control.   Quotes:
"Unless you're bringing me meat or mead. Then stay out of my way. Unless you'd rather be my next meal instead."
"These marauders are no true warriors. They are soft... tender. Meat for me to rip and tear! Ugh. What? Nevermind."
"There's the smell of death about you. The old dust of a crypt. Brave of you to delve into Skyrim's depths. Brave but stupid."
"I hoped to find true warriors among these pirates. Real fighters not useless rabble. So far. I am disappointed."
"Useless! Nothing here but scavengers. Walking bags of diseased meat. Not even worthy of a hunt."
"The crunch of bone. The ripping of meat. The smell of warm blood. I need to hunt. Soon."
He wears fur's clothes and boots, and is equipped with an iron greatsword and 6 javelins. He carries a selection of common loot and gold.
Children

Hrisskar the Scorned

Large Nord, Warrior, Chaotic Neutral

Armor Class 14 (Unarmoured Defence)
Hit Points 60 (8d10 + 16) 8d10+16
Speed: 30ft/40ft (Wolf Only) - Climb: 30ft (Wolf Only) -

STR

16
( +3 )

DEX

15
( +2 )

CON

14
( +2 )

INT

10
( +0 )

WIS

14
( +2 )

CHA

10
( +0 )

Saving Throws Strength +5, Dexterity +4 (Wolf Only), Constitution +4
Skills Animal Handling +4, Athletics +5, Intimidation +4, Perception +4, Stealth +4 (Wolf Only), Survival +4
Damage Vulnerabilities Bludgeoning, Piercing and Slashing damage from Silver Weapons (Wolf Only)
Damage Resistances Frost (Nord Only), Bludgeoning, Piercing and Slashing from all attacks not made with silver weapons (Wolf Only)
Condition Immunities Disease
Senses darkvision 120 ft (Wolf Only), passive Perception 14
Languages Common (cannot speak in Wolf Form)

Special Abilities: Both in Nord and Wolf form, Hrisskar has the following special abilites.   Unarmoured Defence. Hrisskar can add his Constitution modifier to his AC while not wearing heavy armour.   Reckless Attack. On the first attack of his turn, gains advantage on melee weapon attack rolls that turn, but attack rolls against him have advantage until his next turn.   Danger Sense. Has advantage on Dexterity saving throws against effects Hrisskar can see. To gain this benefit, he can’t be blinded, deafened, or incapacitated.   Totem of the Hunt. While he is raging, other creatures have disadvantage on opportunity attack rolls against him.   Totem of Fear. Hrisskar rolls with advantage to intimidate beasts.   Rage (4/day). Hrisskar can enter a rage as a bonus action, gaining advantage on Strength checks and Strength saving throws. Additonally gains resistance to Bludgeoning, Piercing and Slashing damage. He can maintain the rage for 1 minute. It ends early if Hrisskar is knocked unconscious or if his turn ends and he hasen’t attacked a hostile creature since his last turn or taken damage since then.

Path of the Werewolf: Beast Form (1/day).

Using an action, Hrisskar can transform during his rage into a werewolf. The transformation lasts for the duration of his rage. He has the following special abilites exclusively in this form:   Keen Hearing and Smell. Hrisskar has advantage on Wisdom (Perception) checks that rely on hearing or smell.   Hunter. Hrisskar rolls attacks with advantage against creatures who are frightened by him.   Pounce. If Hrisskar moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, Hrisskar can make one bite attack against it as a bonus action.   Running Leap. With a 10-foot running start, Hrisskar can long jump up to 25 feet.

Actions

Extra Attack. Both in Nord and Wolf form, Hrisskar can attack twice, instead of once, whenever he takes the Attack action on his turn.   Iron Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: (2d6 + 3) slashing damage or (2d6 + 5) slashing damage (Rage Only).   Javelin. Ranged Weapon Attack: +5 to hit, range 30/120, one target. Hit: (1d6+3) piercing damage.

Path of the Werewolf: Beast Form (1/day)

Using an action, Hrisskar can transform during his rage into a werewolf. He has the following actions in this form:   Bite. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: (1d10 + 5) piercing damage. If the target is a humanoid, it must succeed on a DC 10 Constitution saving throw or be cursed with werewolf lycanthropy.   Claws. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: (1d8 + 5) slashing damage.   Roar. Uses his action to roar, forcing each creature of its choice within 30 feet of it to make a DC 10 Wisdom saving throw. On a failed save, a target becomes frightened for 1 minute. If the frightened target takes any damage, it can repeat the saving throw, ending the effect on itself on a success.

Bonus Actions

Totem of the Hunt. While raging or in Wolf form, Hrisskar can dash as a bonus action.

Path of the Werewolf: Beast Form (1/day).

Using an action, Hrisskar can transform during his rage into a werewolf. He has the following bonus actions in this form:   Shove. Hrisskar can shove as a bonus action.   Howl. Hrisskar can howl to intimidate foes. Forcing one creature of its choice within 30 feet that can see or hear him, to make a DC 10 Wisdom saving throw or be intimidated and suffer disadvantage on all attack rolls until the end of the werewolves next turn. Creatures that are immune to being frightened cannot suffer this affect


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