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Heimvar

Heimvar is a Nord blacksmith. He lives and works in the Solitude Blacksmith building with the forgemaster Beirand. Formally Heimvar was apprenticed to Beriand but has since come into his own as a Blacksmith. He spends much of his time working the forge alongside Beriand but sells his own wares at a stall in the market square.   Quotes:
"If money's all you hold dear, then you end up like Jaree-Ra. A plague on the city."
"Think I'll forge me a new sword, just in case things go awry here in Solitude."
"We've got strong swords and sturdy armor, if you're looking to buy."
"May your sword feast on Stormcloak flesh!"
"If you're off to fight, talk to Beirand before you go. His armor is well-forged and dependable."
Heimvar wears a grey blacksmith's apron and a pair of shoes. He is equipped with an iron longsword, and carries a key to the blacksmith, a spare belted tunic, as well as a selection of common items and gold.
Children

Warrior (lvl 1)

Medium Any race, Any

Armor Class 16 (Chain Shirt, Wooden Shield)
Hit Points 13 (2d8+4) 2d8+4
Speed: 30 ft

STR

15
( +2 )

DEX

13
( +1 )

CON

14
( +2 )

INT

10
( +0 )

WIS

12
( +1 )

CHA

10
( +0 )

Saving Throws Constitution +4
Skills Athletics +4, Perception +3, Survival +3
Languages Common
Challenge Rating 1/2
Proficiency Bonus +2

Martial Role. The warrior has one of the following traits of your choice:   Attacker. The warrior gains a +2 bonus to attack rolls.   Defender. The warrior gains the Protection reaction below.

Actions

Iron Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.   Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Reactions

Protection (Defender Only). The warrior imposes disadvantage on the attack roll a creature within 5 feet of it whose target isn't the warrior. The warrior must be able to see the attacker.


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