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Hamish the Hermit

Hamish is a Breton monk who wanders the wilderness of Skyrim, communing with it's natural wonders and generally avoiding all civilisation. He is absolutely mad after a lifetime in isolation but generally friendly to strangers, if very off-putting. His only alliegence is to Skyrim's nature and wild places, seeing himself as a guardian of the balance of nature, caring nothing for worldly affairs or the troubles of Skyrim's various crises. He has a pungant odor and seems to subsist off berries and insects.   Quotes:
"So! Another wanderer crosses my path, but are you here to do harm or help? That remains to be seen. One's true nature, always reveals itself in due time. Ooh a berry!"
"Look around you friend. Isn't it wonderous? Natures bounty all around us, providing all we could ever need. Yet people often ignore what is in front of them. Going off chasing what's beyond. Until they have it, then off they go again! Madness if you ask me, and I know a thing or two about madness."
"Natures a funny old thing. Some look to Kyne, to her peaceful embrace. Others, Hircine, the thrill and violence of the hunt. Others still, to Pyrite, the cruel beauty of decay. Yet all are truely nature. All part of the same whole."
"Most envy the gods, especially those that have power in their eternity. Yet it is us the gods envy, because we; none of us, even the Mer, are around all that long. We envy their eternity while they envy our fragility. Because without end, how can there be meaning? This is why I crawl in mud and eat bugs!"
"When I walk through towns and villiages. They pity me, or revile me. They throw me coins! But what need have I of coins? All I need is around me. I pity them their pity."
"You know I haven't taken a bath in twelve years. Not since those very rude villagers caught me and forced me to take one. Good thing I'm much faster now. They won't catch me so easily again!"
"Other's think the end of want is to get so much they want for nothing. Where I want for nothing because that's exactly what I have! Tell me which of us is the more mad?"
He wears blue robes and sandals, and is equipped with a quarterstaff and iron throwing knives. He carries a healer's kit, and a selection of abundant loot.
Children

Hamish the Hermit

Medium Breton, Monk, Chaotic Good

Armor Class 15 (Unarmoured Defence)
Hit Points 33 (6d8+6) 6d8+6
Speed: 50 ft

STR

11
( +0 )

DEX

14
( +2 )

CON

13
( +1 )

INT

12
( +1 )

WIS

16
( +3 )

CHA

5
( -3 )

Saving Throws Strength +2, Dexterity +4
Skills Acrobatics +4, Animal Handling +5, Medicine +5, Nature +3, Religion +3, Stealth +5
Senses passive Perception 13
Languages Common, Druidic, Primordial, Minotaur
Proficiency Bonus +2

Hamish is a 1st-level spellcaster, his spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Hamish has the following Druid spells prepared:

Cantrips

Frostbite, Shillelagh, Thorn Whip  

1st-level Spells (2 slots)

Entangle, Jump, Longstrider, Speak with Animals


Magic Resiliance. Has have advantage on saving throws against spells and other magical effects.   Dragonskin (1/day). Using a bonus action, for the next minute. Any magical attacks against him will roll with disadvantage. One missed magical attack will also cause him to regain a single 1st-level spell slot.   Elemental Protection (1/day). As a reaction when taking damage, gains resistance against one type of elemental damage until the start of his next turn.   Healer. When Hamish uses a healer's kit to stabilize a dying creature, that creature also regains 1 hit point. As an action, he can spend one use of a healer's kit to tend to a creature and restore 1d6+4 hit points to it, plus additional hit points equal to the creature's maximum number of Hit Dice. The creature can't regain hit points in this way again until it finishes a short or long rest.   Mobile. When Hamish takes the Dash action, difficult terrain doesn't cost him extra movement on that turn. Additonally after making a melee attack against a creature, Hamish don't provoke opportunity attacks from that creature for the rest of the turn, whether he hits or not.   Ki (4). Hamish has special abilites powered by Ki points, detailed below:
• Flurry of Blows (1 Ki). Immediately after taking the Attack action, makes two unarmed strikes as a bonus action.
• Patient Defence (1 Ki). Takes the Dodge action as a bonus action on that turn.
• Step of the Wind (1 Ki). Takes ethier the Disengage or Dash action as a bonus action on that turn, and his jump distance is doubled for the turn.   Open Hand Technique. Whenever Hamish hits a creature with one of the attacks granted by Flurry of Blows, he imposes one of the following effects on that target:
• It must succeed on a Dexterity saving throw or be knocked prone.
• It must make a Strength saving throw. If it fails, he can push it up to 15 feet away from him.
• It can’t take reactions until the end of his next turn.   Boundless Leap. By combining a use of his Jump spell and Step of the Wind, with a 10-foot running start, Hamish can long jump up to 90 feet and high jump up to 20 feet in the air.

Actions

Quarterstaff (shillelagh). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) magical bludgeoning damage.

Bonus Actions

Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.   Throwing Knife. Ranged Weapon Attack: +4 to hit, range 20/60., one target. Hit: 4 (1d4 + 2) piercing damage.

Reactions

Deflect Missiles. Hamish deflects or catches the missile when hit by a ranged weapon attack. The damage taken from the attack is reduced by 1d10+6. If the damage reaches 0, Hamish can spend 1 ki point to make a ranged attack with the caught weapon or piece of ammunition, as part of the same reaction (throwing knife attack).


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