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Frost Fingers

Freezing cold blasts from your fingertips in a 15-foot cone. Each creature in that area must make a Constitution saving throw, taking 2d8 frost damage on a failed save, or half as much damage on a successful one.   The cold freezes nonmagical liquids in the area that aren't being worn or carried.   At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Related Discipline
Wizard   Related School
Destruction   Related Element
Frost   Effect Duration
Instantaneous   Effect Casting Time
1 action   Range
Self (15-foot cone)   Level
1st-Level

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