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Freir

Freir is a Nord priestess of the Temple of the Divines, she is the wife of High-Priest Rorlund. She can be found in Solitude inside the temple, welcoming the visitors to the eight shrines.   Quotes:
"Blessings of the Eight Divines upon you. How may I help?"
"Let us walk in the steps of the Divines."
"Your rewards in life will match the strength of your faith."
"Feel free to take a seat, or pray at one of the shrines. We appreciate worship in all its forms."
"The strong and honorable always carry the blessing of the Eight."
"You look troubled. Have you come seeking guidance?"
"Let us walk in the steps of the Divines." -Prayer Chant
"Remind us of our place, when we forget." -Prayer Chant
"May knowledge of your Divinity carry us through our daily trials." -Prayer Chant   In conversation:
Silana: "Mistress, a word?"
Freir: "Certainly, acolyte. What troubles you?"
Silana: "I know you and father Rorlund have many duties to attend to in the temple, but sometimes I feel that there are more important matters to attend to."
Freir: "What could be more important than hearing the prayers of the faithful, and answering the questions of the dedicated?"
Silana: "Mistress, the people of Solitude are destitute. Many are starving and desperate for work. We need to be more active, to reach out to them."
Freir: "We took you in, didn't we? We would be glad to extend our welcome to any other who showed your dedication. What more could we do?"
Silana: "I know, and I appreciate it dearly. But I can't help but feel we could be doing more..."
Freir: "Kynareth has blessed you with tremendous compassion, Silana. You will find a way, I'm sure of it.
Freir wears a Amulet of Mara and a set of Priest Robes along with a pair of boots. She carries a belted tunic along with a selection of common items and gold.
Children

Priest

Medium Any race, Any Good

Armor Class 10
Hit Points 16 (3d8+3) 3d8+3
Speed: 30 ft

STR

7
( -2 )

DEX

10
( +0 )

CON

12
( +1 )

INT

13
( +1 )

WIS

16
( +3 )

CHA

13
( +1 )

Saving Throws Wisdom +5, Charisma +3
Skills Medicine +5, Persausion +3, Religion +5
Damage Resistances Radiance, Necrotic (Priest Robes)
Senses passive Perception 13
Languages Common, two other languages
Proficiency Bonus +2

The Priest is a 3rd-level spellcaster, thier spellcasting abilty is Wisdom (spell save DC 13, +5 to hit with spell attacks) they have the following Cleric spells prepared:  

Cantrips

Guidance, Spare the Dying, Thaumaturgy, Word of Radiance  

1st-level Spells (4 slots)

Bless, Ceremony, Healing Hands, Purify Food and Drink  

2nd-level Spells (2 slots)

Lesser Restoration, Prayer of Healing


Priest Robes. Clothes that when worn while you are wearing no armour and not wielding a shield, have resistance to Necrotic damage and Radiance damage.

Actions

Off-Hand Attack. The Priest can make an attack with thier off-hand, as with two-weapon fighting.   Iron Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5ft or range 20/60, one target. Hit: (1d4) piercing damage.   Punch. Melee Weapon Attack: 0 to hit, one target, Hit: (1d4-2) bludgeoning damage.

Bonus Actions

Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra (1d4) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d4 for each level above 1st.


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