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First Mate Valpin

First Mate Valpin is an Imperial vampire who serves aboard the Dainty Sload as Captain Hargar Blackblood's second in command of the Blackblood Marauders. He shares none of his captain's idealism about the life of a pirate, being of a much more vicous type. However he does respect Captain Blackblood personally for treating him as an equal within the Marauder's ranks. He is also very good at keeping the often unruly band of pirates in line, being an often cruel and most definately intimidating commander.   Quotes:
"The captain says you outsiders are to be treated coridally but step out of line and I will personally drain every drop of blood from your body."
"I run a tight ship here. I've little time for useless talk with the likes of you. Unless you'd like to offer me a drop of blood or two."
"The captain is a great man but I'll confess I feel a little.. constrained. We should be taking the stragglers for everything they have. Every last drop."
"The Grotto is my home thanks to the captain. Here I can wear my own face without pitchfork wielding peasants making things difficult."
"Breathing men have the unsavoury habit of growing sentimental in their old age. I share no such weaknesses. So watch your step stranger."
"That last ship. Full of refugees. The captain didn't take a single septim from them. We should be taking everything we can now. While the prey is still warm."
"The next drunken fool I find not at thier post is getting flogged within an inch of thier life. If I'm feeling generous."
He wears vampire armour and boots, and is equiped with a steel shortsword. He carries a selction of uncommon loot and gold.
Children

Vampire Fledgling CR: 2

Medium undead, neutral evil
Armor Class: 15 (Vampire Armour)
Hit Points: 30 (4d8+12) 4d8+12
Speed: 30 ft

STR

10 +0

DEX

16 +3

CON

16 +3

INT

10 +0

WIS

14 +2

CHA

16 +3

Saving Throws: Constitution +2, Charisma +5
Skills: Deception +5, Intimidation +5, Perception +4, Stealth +5
Damage Vulnerabilities: Radiance
Condition Immunities: Disease
Senses: darkvision 60 ft, passive Perception 14
Languages: All Languages It Spoke In Life
Challenge Rating: 2
Proficiency Bonus: +2

The Vampire Fledgling is a 2nd-level spellcaster, Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The vampire has the following Sorcerer spells prepared:

Cantrips

Infestation, Chill Touch, Frostbite, Blade Ward, Minor Illusion  

1st-level Spells (4 Spell Slots)

Ray of Sickness, Fog Cloud, Sleep

Actions

Offhand Attack. The vampires claws count as having light and finesse properties, it can make an off hand (+1) second attack when it attacks with its action.   Steel Shortsword. Melee Weapon Attack. +5 to hit, reach 5 ft, one target. Hit:(1d6+4) piercing damage.   Claws. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: (1d4+3) slashing damage.

Bonus Actions

Vampires Bite. As a bonus action, any living creature within 5 feet that is grappled by the vampire, incapacitated, or restrained, takes (1d4) piercing damage plus (1d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. Targets hit with this attack must also succeed on a Constitution saving throw (DC 13) or contract Sanguinare Vampiris.

Harvesting: Vampire Dust

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