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Fihada

Fihada is a Redguard fletcher and the owner of the Archery shop simply named Fletcher in Solitude. Where he lives and works during the day, offering his wares to customers. In the evening he heads down to the Winking Skeever for a meal and some socializing with the other citizens.   His normal greetings:
"Your path has brought you to the finest fletcher in all the land."
"Hello and welcome, my friend. How may I help you on this fine day?"
"True, I may look the part of dashing swordsman, but I prefer the art of wit to that of warfare."
"Your typical Solitude wench is like the city itself. Stormy exterior, but ah the charms that lie within..."
"A sharp mind beats a sharp blade any day. Words to live by."   In conversation:
Fihada: "How's it coming there, Jawanan?"
Jawanan: "Slow, but looking good, sir."
Fihada: "Slow's the only way to do it! Work too hard and you'll warp the wood."
Jawanan: "Fihada, where did you learn how to make bows so well?"
Fihada: "The same place I learned my charm and quick wits: I used to be an Imperial ranger, my boy!"
Jawanan: "Wish I could learn some of that charm. I'm just good with bows, not people."
Fihada: "You'd make a better Imperial ranger than me. I may have charmed the locals, but my fellow soldiers hated my waggling tongue."
He wears a regular set of clothes and boots and carries his imperial warbow with 15 steel arrows. He also carries a steel dagger, the store key and a variety of common loot and gold.
Children

Legionary Archer

Medium Any race, Soldier, Any

Armor Class 15 (Studded)
Hit Points 16 (3d8+3) 3d8+3
Speed: 30 ft

STR

10
( +0 )

DEX

14
( +2 )

CON

12
( +1 )

INT

10
( +0 )

WIS

13
( +1 )

CHA

11
( +0 )

Skills Athletics +2, Perception +3, Survival +3
Senses passive Perception 13
Challenge Rating 1/2
Proficiency Bonus +2

Formation Shooting. In combat, legionnaires and legionary archers work in units that are superior to the sum of their parts. A legionary archer that is directly behind an ally (within 5ft) who has a shield donned counts as having three quarters cover against enemy ranged attacks on a direct line, or nearly a direct line between the legionary archer, the ally and the enemy ranged attack. Additionally the legionary archer suffers no penalty making ranged attacks over allies they are directly behind (within 5ft).   Imperial Ranger. Has advantage on Wisdom (Survival) checks to track enemies.

Actions

Imperial Warbow. Ranged Weapon Attack: +4 to hit, range 120/500, one target. Hit: (1d10+2) piercing damage.   Steel Dagger. Melee Weapon Attack: +4 to hit, reach 5ft, one target. Hit: (1d4+3) piercing damage.


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